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krammer
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In the editor, wherever you place Beethro, he appears in the same position in every room on that level. This doesn't affect playing at all, but it is very confusing when Beethro is sitting in the middle of every room.

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06-29-2003 at 04:20 PM
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Mattcrampy
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It DOES, however, affect monster placement. You can't delete these Beethros, and it's not possible to place monsters there. It doesn't affect play, but it does limit somewhat what can be dome with the room.

Matt

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06-30-2003 at 10:23 AM
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eytanz
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It's possible to work around this by placing Beethro somewhere else, and returning him there (in the actual entrance room), later.

The entire beethro placement thing is weird, though - it's only really meaningful in the entrance room. Ideally, I think, you could turn any room into the entrance room by placing beethro there, but I'm assuming that the way dungeons are designed that's unfeasible - I think the second best solution would be only having the beethro tool show up when editing the entrance. But that's a feature request... The bug should be fixed regardless, of course.

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06-30-2003 at 08:06 PM
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Schik
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In versions before this bug was introduced, you *could* change the entrance room by placing Beethro there. It would ask if that's what you wanted to do.

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06-30-2003 at 08:08 PM
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eytanz
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Really? Cool - were those pre-beta versions? Or is my memory just faulty?

In any case, if the bug is disabling this behavior, it's a bigger bug than I thought.

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06-30-2003 at 08:10 PM
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Schik
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I could swear it was in a public beta. But then again, I could very well be mistaken.


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06-30-2003 at 08:11 PM
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ErikH2000
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eytanz wrote:
Ideally, I think, you could turn any room into the entrance room by placing beethro there, but I'm assuming that the way dungeons are designed that's unfeasible - I think the second best solution would be only having the beethro tool show up when editing the entrance.
That's exactly how it works, except for the screwy duplicate Beethro bug, which will be entered shortly.

-Erik

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06-30-2003 at 08:24 PM
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mrimer
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It'll be fixed in build 26. That should fix all of this stuff.

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06-30-2003 at 10:29 PM
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