Banjooie wrote:
...awesome, but I fail at Java.
(I have tried some moderate messing about with player exporting in an effort to fix this. I have failed tragically. )
It should be quite simple (if you know how to use a command prompt). Just unzip the application from the thread to a directory on your hard drive, export your player to that same directory, open up an MS-DOS Prompt (or whatever it's called nowadays) and head over to that directory. Then simply type
java JtRH2AE "Playerfile.player"
where Playerfile.player should be replaced with the name of the player-file you just exported. The quotation marks are required only if the filename contains any spaces.
If you have Java installed on your system, then this should work. Now, let the app work for a while, and if it finishes successfully then your AE-importable player file should be a file (in the same directory as the original player file) named Playerfile_AE.player (again, 'Playerfile' replaced by the name of your orig. player-file). Then all you have to do is import the newly created player file to AE!
Let me know if the import fails (or if any other step on the way fails), because I've been occasionally having some problems with importing the files the app creates. Probably some minor detail I've forgotten (or possibly a corrupted dat-file).
Also, make sure to backup your previous AE data (if you have any) before attempting to import anything. Just in case.
[Edited by Stefan at
Local Time:06-14-2005 at 01:03 AM]
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