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Caravel Forum : DROD Boards : Hints and Solutions : Journey to Rooted Hold : secret rooms on level 10
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Bruut
Level: Roachling
Rank Points: 10
Registered: 05-29-2005
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icon Journey to Rooted Hold : secret rooms on level 10 (0)  
I've been searching for quite some time now for the three secret rooms on level 10, I found two, namely:

Click here to view the secret text


I'm just not able to find the last one, and it's the only one I need to enter the dreamplane. Any help would be largely appreciated.

Greetz.
06-08-2005 at 11:45 PM
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TripleM
Level: Smitemaster
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icon Re: Journey to Rooted Hold : secret rooms on level 10 (0)  
Click here to view the secret text

Click here to view the secret text

06-08-2005 at 11:55 PM
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Bruut
Level: Roachling
Rank Points: 10
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icon Re: Journey to Rooted Hold : secret rooms on level 10 (0)  
Sometimes this game makes you feel real stupid about yourself

Click here to view the secret text


Many thanks, I found it and now I'm on to the dreamplane!
06-09-2005 at 08:22 AM
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grandmoo
Level: Goblin
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icon Re: Journey to Rooted Hold : 1E (0)  
Clicking on the Hints map for Level 10 1E takes us to questions about the secret rooms. Perhaps that's a secret code? I get all the way thru 1E down to the bottom, but find no bushes? to break thru to get out. The object of these new critters is deceptively simple, but I must be missing some point. And while I'm asking, the eyes on the blobs on the walls are looking at me, but never come down. Do all of them have to be killed to exit? If so, how do you get them to come down please?

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Grandmoo!

[Last edited by grandmoo at 08-10-2005 09:00 AM : Forgot part of the question.]
08-10-2005 at 08:54 AM
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krammer
Level: Smitemaster
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icon Re: Journey to Rooted Hold : secret rooms on level 10 (+1)  
Welcome to the wonders of tar. To complete the room you need only to kill all the tar babies - stable tar itself is no threat and does not count as a monster. As you may have noticed, tar can never be one square wide or high so if it is cut that way it forms a baby.

As to your question: If tar babies form on the edge of a wall they can move onto adjacent floor. However if you cut tar so that a tar baby appears on the middle of a wall, you won't be able to kill it.

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"Oook!"
08-10-2005 at 04:07 PM
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Oneiromancer
Level: Legendary Smitemaster
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icon Re: Journey to Rooted Hold : secret rooms on level 10 (+1)  
grandmoo wrote:
Whoa! I need clarification. If the tar baby is on the wall and can't come down, I can't kill it, but to complete the room I must kill it? (Don't some start on the wall?)
There's a difference between being on an edge wall, that you can hit with your sword or that it can jump down off of, and being deep in a center wall. The latter case you can't recover from, so you need to make sure that you don't cut tar in such a way as to create tar babies in the middle of a wall.
Also, If I get thru the room w/out releasing the babies, is that sufficient, or must slash about releasing all possible and killing them all?
No, you don't have to release all possible tar babies. You only have to kill the ones present when the room starts, and those you release in the process of killing those. Remember, when you complete a room, Beethro goes "HA!" and the minimap in the lower left corner turns green. In tar rooms, if you then release more tar babies the minimap will turn red again. So you need to kill those tar babies before you leave, or the room won't count as completed.

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
08-10-2005 at 07:21 PM
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