grandmoo wrote:
Whoa! I need clarification. If the tar baby is on the wall and can't come down, I can't kill it, but to complete the room I must kill it? (Don't some start on the wall?)
There's a difference between being on an edge wall, that you can hit with your sword or that it can jump down off of, and being deep in a center wall. The latter case you can't recover from, so you need to make sure that you don't cut tar in such a way as to create tar babies in the middle of a wall.
Also, If I get thru the room w/out releasing the babies, is that sufficient, or must slash about releasing all possible and killing them all?
No, you don't have to release all possible tar babies. You only have to kill the ones present when the room starts, and those you release in the process of killing those. Remember, when you complete a room, Beethro goes "
HA!"
and the minimap in the lower left corner turns green. In tar rooms, if you then release more tar babies the minimap will turn red again. So you need to kill those tar babies before you leave, or the room won't count as completed.
Game on,
____________________________
"
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams