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Caravel Forum : DROD Boards : Bugs : Playtesting uses wrong keys
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bdcribbs
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icon Playtesting uses wrong keys (0)  

In the level editor, when playtesting a level, it seems to ignore the key bindings set in the player profile. The default keys work must be used.

The level editor does respect my keybindings for setting oriention.

What happened to shutting off safe mode by the way?
06-29-2003 at 01:21 AM
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bdcribbs
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icon Re: Playtesting uses wrong keys (0)  
Not just keybindings, apparently all user settings, my repeat rate isn't being honored either.
06-29-2003 at 01:35 AM
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mrimer
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icon Re: Playtesting uses wrong keys (0)  
You're right. It's using a temporary player to do playtesting so that checkpoint saves don't interfere with actual play (since you can place your starting position anywhere, not just at a room entrance, this is a must or who knows whether the game will crash if you try to restore to the checkpoint later... I'll need to have it copy your player settings over to the temporary player when playtesting. It's in the bug DB.

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06-29-2003 at 01:56 AM
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Schik
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icon Re: Playtesting uses wrong keys (0)  
This is fixed.

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06-29-2003 at 06:10 AM
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