Here's a new utility written in Java that I've been working on for the last couple of days. I didn't intend to release it before version 1.0, but since it's working quite good at the moment, I'm releasing an early version now and then update it when I add new stuff.
JtRH to AE Converter v0.58
Basically, it's a utility to convert files exported from JtRH to AE-compatible format. It currently supports hold-, demo- and player-files.
Unzip the archive to any folder and type
java JtRH2AE
for a quick help on how to use it. You need Java 1.4.2 or higher.
Things to be aware of in this version:
* You have no control over how room styles are mapped. However, room styles are preserved if the hold was originally made in AE, but then exported from JtRH (such as
Deep Hold, which will convert just fine).
* The application will produce output even if the conversion fails.
* The demo checksum isn't recomputed (I don't think it ever will be), which means that some demos will complain about being "
corrupt or from another version of DROD"
. They should be perfectly playable, though.
* Importing a converted player-file may sometimes fail (giving errors in drod.err and crashing drod). The exact cause of this is still unknown. If you experience this kind of behaviour, try running the converter with the option '-nosettings' OR run it with '-d' and send the console output (debugging messages) to me and I'll try to fix things.
* Converting player and demo files is unnecessarily slow. I'll optimize the code for a later build.
Fixes for most of these are on my to-do list.
Please reply to this thread if you find any strange things happening, or if you've got any suggestions.
The full source will be released when I reach version 1.0. And this time, I'll try not to abandon it...
Changes in v0.58:
* Fixed a bug with player conversion
Changes in v0.57:
* Re-enabled support for demo- and player-files
* Added some debugging options
Changes in v0.56x:
* Temporarily disabled support for demo- and player-files
Changes in v0.55:
* Player settings are now converted
* Converter is now marking the appropriate KDD demos so that the AE ending will show correctly
Changes in v0.53:
* Support for player-files included (early dev stage, though)
* Demos embedded in holds will get converted
* Strict convert wasn't checking for secret rooms
* Small code changes here and there
Changes in v0.4:
* Support for demos is now included.
* Added orb association / diagonal door checker
* Obstacles will now convert correctly
* General code cleanup
[Edited by Stefan at
Local Time:06-08-2005 at 12:50 PM: Version 0.4]
[Edited by Stefan at
Local Time:06-13-2005 at 05:54 PM: Version 0.53]
[Edited by Stefan at
Local Time:06-16-2005 at 12:17 AM: Version 0.55]
[Edited by Stefan at
Local Time:07-12-2005 at 12:27 PM: Temporary version 0.56x]
[Edited by Stefan at
Local Time:09-05-2005 at 11:31 PM: Version 0.57]
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0.099³
[Last edited by Stefan at 04-24-2006 05:32 PM : Version 0.58]