mrimer wrote:
schep wrote:
It's just a shame one character can't poll for multiple events at once (though multiple characters can...).
I'm not sure what you mean -- you can have a looping sequence of If <cue event> go to ... and catch any of them on the same turn, right?
Yep! I've done it a bunch, and I'm not even a programmer.

Just need to have a Wait 1 turn in there to avoid an infinite loop if none of the events are fulfilled.
Actually, it will only catch
one event, right? Whatever the earliest event in the loop is? Or if it goes to another label, which sends it back to the first loop, can it catch another one (and realize that it already caught the first one)?
Game on,
____________________________
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He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams