Baten Kaitos for the GameCube has just been released in "
Europe"
. I picked it up, having heard good things about it.
It's an interesting game. Essentially, all of the battles are handled via the use of cards, and you can play a certain amount of cards during your turn with small bonuses if you have particular runs of cards in your hand. Apart from having this sequence run in real-time, so far, nothing too new.
What makes it interesting, however, is that the standard console RPG systems are taken to extremes here. There are over a thousand different types of cards, some of which react in unpredictable ways that you have to discover (I'm trying to work out what my Secret Recipe and Pine Tree can do). Cards will change over playtime - I found some milk in the first area, which turned into yoghurt, which turned into cheese. About half of the cards will do this, changing their properties radically. The standard yes/no decision trees subtly trigger special cards to appear in your hand in battle, depending on whether your decisions are consistant with the main character's temprement. Yes, they give you a
roleplaying bonus, although it's easily gamed, something I hope they start to catch.
As I'm playing, in fact, I find it increasingly difficult to think of it in terms of a console RPG. The battles entirely depend on how you deal with your hand as dealt, and there's usually a card or two you want to experiment with during the battles (again, I'm pretty sure the Pine Tree card has a special combo I need to discover). There is an honest-to-god inventory system. The complexity of the interactions, the varied battle mechanics, makes me approach it more in terms of a computer RPG, where your choices actually matter, but it keeps the reasonably straightforward nature of the quests intact, although there's enough sidequests to do. It seems like a marriage between console and computer RPGs, or at least a console RPG without most of the stuff that makes those games usually suck.
One thing, though: The voice acting is pretty bad. DROD's voice acting looks Hollywood by comparison, and if a scrappy puzzle game developer can make voice acting that doesn't sound crap, Namco should be able to.
Matt
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