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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
And the other level, which is called Sifting. (The filename reflects the first name I came up with, which I then decided isn't as good.)

It doesn't have a valid solution recorded, because after recording the solution I had to change something so that you would not be able to get the keys from inside the bin. However, I'm pretty sure it is solvable.

[Last edited by Celtic Minstrel at 12-04-2009 08:34 PM : A revised version has been uploaded... now with a solution recorded.]
12-04-2009 at 04:32 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Here's my first new level in a while.

As I was working on today's crossword in one of the local newspapers, I started to see cryobirds marching through the squares. Either I'm trying too hard to come up with level ideas, or there might actually be such a thing as playing too much SubTerra. In either case, the result is this rather simple level.

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If people don't think there's something wrong with you, there's something wrong with you.
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[Last edited by The Mystic at 01-28-2010 08:18 PM]
12-06-2009 at 11:59 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Behold, I've created another level! I don't think it's too hard, but you may find it a little tricky.

Have fun getting the blue key. ;)


Oh, and I feel I should mention that dragons eat balloons, causing them to explode.

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[Last edited by Danjen02 at 12-08-2009 10:59 AM]
12-08-2009 at 10:54 AM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Okay, all levels up to that one are being considered for the 2009 level design contest. Results coming in a week or so.

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01-28-2010 at 07:07 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Oooh, it's that time again! :D

Out of curiousity, who are the judges who determine these each year?

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01-28-2010 at 08:34 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen02 wrote:
Out of curiousity, who are the judges who determine these each year?

It used to be me and Gerben47, but these days it's just me.

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01-28-2010 at 09:10 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Ah. Too bad all the level designers from the SubTerra Prime levels seemed to have moved on and don't frequent here at all.

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01-29-2010 at 06:12 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Winners for the past year are,

(1) BJ Earles - Make a Wish
(2) Danjen - Parallax
(3) Celtic Minstrel - Four Quarters

And the levelpack is available for download at the usual place. Thanks to everyone who sent in a level!

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01-31-2010 at 10:14 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Some of the authors' names for the monthly contest levels seem to be messed up.

[Last edited by The Stew Boy at 01-31-2010 10:56 PM]
01-31-2010 at 10:56 PM
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hatkirby
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I tried installing the expansion set (twice) but nothing seemed to happen: the 2009 level set wasn't available when I started the game and when I looked through "C:\Program Files\SubTerra\Data\", there was no 2009 file like the other years.

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02-01-2010 at 03:32 AM
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Radiant
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hatkirby wrote:
I tried installing the expansion set (twice) but nothing seemed to happen: the 2009 level set wasn't available when I started the game and when I looked through "C:\Program Files\SubTerra\Data\", there was no 2009 file like the other years.
D'oh, my mistake. It's there but it places it in the wrong directory, I think. I'll fix the installer tonight.

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02-01-2010 at 08:49 AM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
...and fixed. If you've got the "wrong" version, simply move the .LVL file to your DATA folder.

The Stew Boy wrote:
Some of the authors' names for the monthly contest levels seem to be messed up.
Which ones? Note that author names are stored in the level files and I do not usually alter those, so if an author misspelled or omitted his own name, it would stay that way in the level pack compilation.

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02-01-2010 at 06:11 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Hey, neat! I placed in the top 3 :D

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02-01-2010 at 09:11 PM
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hatkirby
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I nearly had a heart attack when I saw that four of my levels were in the level-set. Thank you! :D

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02-09-2010 at 02:19 AM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I thought all new levels were in it...

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02-09-2010 at 11:20 AM
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hatkirby
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Hmmm, I noticed this before but forgot to mention it: the hints are cut off in the description levels (a.k.a. "April", "May", "September"....)

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02-09-2010 at 11:33 AM
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B.J.Earles
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Wonkyth wrote:I thought all new levels were in it...

No, not all. I noticed that about four of my levels were left out. I understand that Strata-gem and Munchies were to small, but I have to wonder why Eyes Without Pity and Misconceptions were left out.


...


On second thought, I think I know why Misconceptions was left out. I'll be the first to admit that the whole bit with the laser, the emerald, and the dirt was pretty mean. :)
02-10-2010 at 12:55 AM
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Radiant
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B.J.Earles wrote:
No, not all. I noticed that about four of my levels were left out.
A quite possible answer is that I overlooked them. In which case, my apologies. I suppose they are in this thread? Could you please link to them and I'll take a closer look.

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02-10-2010 at 01:09 AM
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Muzozavr
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icon Re: New Levels for SubTerra 1 and 2 (0)  
So... here's my first level.

I know, I know. I'm lazy and all that. One editor screen. However, this level still includes some very interesting ideas and I hope that you'll like them.

Also, yeah, this level is strictly about the hard mode. Easy mode is a no-brainer, all the difficult problems are for hard mode. :)

The time limit is fairly lenient (I think) -- I *hate* those levels that give you a huge amount of puzzleness to solve and then there's a short-short time limit that requires you to be perfect ("Diamonds are Forever", I'm looking at you) and I decided to give you more time.

Have to say I really, really like the main trick of the hard mode solution. The red exit will require some thought.

Easy gem quota: 13
Hard gem quota: 24

I think the hard mode solution is recorded properly here... at least it works for me when I press "Replay Demo" in the editor...
08-10-2010 at 12:55 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Here's my first level in...(*checks date of last post *) Yikes, it's been almost a year. I really have to get back in the level-designing habit.

It's a simple block-pushing puzzle, with the added fun of controlling four players instead of just the usual one.

In the meantime, I'm recovering from my laptop crash. I didn't lose as much as I thought I did, thanks to a handy backup I did around the end of February. All my recent stuff has been consigned to oblivion (please observe a moment of silence for "The Time Machine," "With Six You Get Egg Roll," and "Finding Out," three nearly complete levels I lost), but I have enough old notes, started levels, etc. to start over. Back to the proverbial drawing board....

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text


[Last edited by The Mystic at 11-06-2010 10:34 PM]
11-06-2010 at 03:25 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
With Six You Get Egg Roll
Now why does that sound familiar? I feel like that's a reference I should get.

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11-12-2010 at 09:08 PM
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The Mystic
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Danjen02 wrote:
With Six You Get Egg Roll
Now why does that sound familiar? I feel like that's a reference I should get.
It was a movie made back in the 1960's. I never saw the movie, but the title was the inspiration for one of the nearly complete levels I lost when my laptop died.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

11-13-2010 at 02:01 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I think I've just made the first random-based map that relies on player input transparently. It's more of a proof-of-concept than an actual level... I recommend you try the level out first, or at least look at it while you read this so it makes sense.

So, first off, it's a level like Factory Floor or I am Robot - you're in a contained room and have limited effect on the puzzle. You have to react to various objects falling. To do so, I used the fact that an object will roll combined with ice to create perpetual motion. However, the player stands under the ice, and controls when the rock rolls without actually touching it. These movements affect the seekers in the skelwing chamber, and thus, affect their near-random behavior enough that it alters some aspects of the puzzle (namely, the objects that fall).

When an object falls, the player must deflect it with the rock by moving it to the correct position using the method described above. This causes the object to either hit a cloner and fall to the chamber below, or hit a cloner and red button, then get destroyed. The red button affects the conveyor belt in the skelwing room, to further alter their path, and the cloner creates another skelwing. They bounce around their room, hitting walls, rocks, and seekers, until one happens to hit the trap at the top. Once it gets released, it hits the yellow button, causing a rock to potentially hit a mass cloner and a trap release (to potentially keep the flow going).

In short, the player affects how often skelwings appear and hit the trap, while the skelwings affect how often other skelwings and falling objects appear. Note that because of the trap at the entrance, these is a nearly fixed maximum flow of skelwings. Oh, and of course, there is a roulette action going on for the object that spawns - since you don't know when a skelwing hits the button, or if anything is lined up with the cloner when the rock hits the button, you have absolutely no way of knowing what will fall and when.

It fits on exactly two game screens, too. I challenged myself to keep it that way, which is why the items are evenly distributed on the right, but it looks rather busy.

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12-05-2010 at 05:39 AM
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Butch32
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I've got one!

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03-20-2011 at 05:58 AM
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Butch32
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I've got one!

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03-20-2011 at 05:58 AM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
My first level! :D :D :D :glasses

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03-20-2011 at 06:51 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Hi guys and welcome to the forum... looks like you've both recently signed up! :)

Butch, regarding your level, it is a nice start, but it is missing quite a few things. For one, you need to set the gem quota for the level, as well as name it. You can do both of these in the Options menu, which looks like a piece of paper in the editor (or reach it by pressing "O"). There you can name it, set gem quotas, and even the time! I realize it is supposed to be DROD like, but you could always make it look more interesting, maybe by placing some background tiles in and centering the level in the view?

And regarding your level zxcvboy, it's a little on the simple side, but it works. Admittedly, I was a little annoyed by those cyrobirds, but it works. If you wanted to make it a little bit more difficult, expand it a bit! For example, make the elevator area taller so that you have to actually dodge the elevators, or make the player unable to run across the top part. And regarding the part with the traps, you could make it so that someone can't just go to the top right and walk down to get the key, because they will beat the rocks 100% of the time with no effort. The save disk is positioned perfectly, though!

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03-21-2011 at 04:37 AM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Oh, here is the improvised version.
P.S. Is there going to be a 2011 concert because I want to put this level in here. :) ;) :D

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03-25-2011 at 05:32 AM
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zxcvboy
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:huh :huh ???? Try again....

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03-25-2011 at 06:32 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
As far as I know Radiant will put a level pack together if there's enough interest. Maybe I should throw together some levels or something :)

Also! You can edit your old post to avoid double posts for next time.

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03-25-2011 at 06:04 PM
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