Quite nice hold, marred by poor English, walls and trapdoors under tar (only a couple of rooms) and a couple of unintentional solutions.
But quite fun, and a nice easy diversion from JtRH (level 24's killing me). Some nice rooms here, but nothing amazingly original. Nice idea to include challenges within the hold.
One problem:
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×I'm missing a secret room and there's a secret wall in The Forrest (sic) 1N 5E, suggesting the room I'm missing is 1N, 4E, but it won't let me pass through to the next room. Have you left out an entrance?
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