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Caravel Forum : DROD Boards : Feature Requests : Opaque monsters. (evil eyes don't need X-Ray glasses.)
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Rabscuttle
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icon Opaque monsters. (0)  

My request is for more ways of blocking evil eyes' sight. Currently the only way for a swordsman to sneak past them is to close a door in front of them.

So my suggestion is for the next long monster or tar variant to be opaque - so that EE's can't see through them.
04-11-2005 at 05:07 AM
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Maurog
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icon Re: Opaque monsters. (0)  
If I remember right, orbs block the line of sight too...
And I'm not sure we really need these puzzles where you have to manipulate a monster (tar, whatever) to block the line of sight of an eye. Does it serve any other purpose?

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04-11-2005 at 05:48 AM
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Rabscuttle
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icon Re: Opaque monsters. (0)  
To clarify, I'm talking about ways of blocking sight that the swordsman can control. So, orbs do but Beethro can't move them about.

The two main uses I can think of are monster manipulation puzzles (keeping them alive, getting them in the right place etc) and another kind of timer (finish before an EE becomes blocked/unblocked).

But I'm only proposing this as an additional feature of a new creature, so I don't see limited use as necessarily a bad thing.
04-11-2005 at 06:12 AM
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Caravel Forum : DROD Boards : Feature Requests : Opaque monsters. (evil eyes don't need X-Ray glasses.)
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