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Caravel Forum : DROD Boards : Feature Requests : 'Neather in hold editor
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J.L.
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icon 'Neather in hold editor (0)  
I know this wouldn't be a simple thing to implement, but I'd like to see some way to design your own Level 25 with that evil little bastard.
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06-20-2003 at 08:14 PM
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mrimer
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icon Re: 'Neather in hold editor (0)  
Yeah, with flaming pits of ...
06-20-2003 at 08:21 PM
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ErikH2000
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J.L. wrote:
I know this wouldn't be a simple thing to implement, but I'd like to see some way to design your own Level 25 with that evil little bastard.
I think it's a tricky business to do it right. I did talk to one guy (Adam Peterson) who was particularly interested in working on a scripting language for it. It might happen in the future, but it is one of those features that has a low reward-to-effort ratio.
I was kind of disappointed with the final room in DROD.
I understand. It came down to not having enough time to write the ending how I liked.

I was hoping to recreate a really irritating cliche seen in action movies and poke some fun at it. How many times have you seen this happen: the hero and his arch-nememis fight to the death. Somehow, the villain ends up hanging from the side of a cliff or tall building or helicopter rung with the hero in a position to either save or destroy him. The hero now decides he's going to save the villain even though his enemy will just want to kill him again. Pretty much the villain always ends up falling off the cliff anyhow, through no fault of the hero's--usually some treacherous last-second lunge. So I call that having your cake and eating it too. Because it's pretty convenient that the villian dies, but still there's no blood on the hero's hands. Lowest-common denominator morality tales are obnoxious to me.

About what I ended up doing for the last room:
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I could go back and rewrite the last room, but I'd rather spend the effort on the next parts of DROD.

-Erik

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06-20-2003 at 08:47 PM
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Malarame
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06-22-2003 at 09:54 PM
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joker5
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No... you want to kill the 'Neather in a dramatic way, not the 'Neather and a roach in a pathetic way. You want trapdoors, orbs, force arrows, and intricacies unheard-of, and you want him to die after a long brutal, surprising-yet-logical chase.

At least that's how I want it.

The last room was so simple anyone could solve it.

And that's just sad.

~joker5


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01-19-2004 at 12:28 AM
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The_Red_Hawk
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mrimer wrote:
Yeah, with flaming pits of ...

Mothingness! ;)

I would really like to see a scripting editor for the 'Neather. But maybe it could be changed into something else, since the 'Neather belongs just to Dugan's.

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01-19-2004 at 01:00 AM
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joker5
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Take a look at the "overlord" topic.... In fact I think you've already been there.

Mothingness is coooooool...

Maybe we should suggest it?

~joker5

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01-19-2004 at 01:39 AM
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