Oneiromancer wrote:
I agree, the brain is just really smart, not completely psychic. If a room has brains and invisibility potions in it, design it so that Beethro has to go by the brains every so often. I actually think this could open up some very interesting new puzzles.
I'm seeing that. It looks fun. I think we should do it!
Mike is probably tearing his hair out over my inconsistency. While normally I wouldn't want to add the feature in the middle of beta, this one sounds pretty easy to add, and it better to have it now while no rooms have been created that rely on the current omniscient behaviour of the brain.
So I added it to the database. But low priority. If it turns out to be hard thing or is likely to introduce new bugs, I think we should leave it alone.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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