To activate the rod, Freewill informs you that you'll have to use a machine back at his village.
Freewill scampers off and you follow, being careful not to crush him under your foot. He leads you to the field mouse village (which is remarkably advanced for creatures with no opposable thumbs and brains the size of a pea), but as you approach it you feel an overwhelmingly irrational fear. You find you cannot come within ten feet of the village without having to turn and run.
You realize you're going to have to overcome an elephant's instinctive fear of mice if you ever want to save Freewill and his friends.
The creature not named Jim hands you a strange object he picked up somewhere.
>
examine object
[Edited by Malarame at
Local Time:03-08-2005 at 05:22 PM]
____________________________
Matt O'Leary
Webb Institute
Class of 2007
"
I never forget a face, but in your case I'll be glad to make an exception."
-Groucho Marx