aye with the shift thing. that's not the problem. it's the how-that-works-with-groups thing.
let's say you have a couple troubling tanks, but next to them a few goliaths and AA towers. I want the tanks gone, but your anti-air is rocking hard. solution? well, I have four corsairs hotkeyed to group 5. so I hit "
5 <
shift-click north of your tanks, shift-click south your tanks, shift-click west of your tanks, shift-click east of your tanks"
.
in an ideal world, the group of corsairs would fly up and one would haze each of the 4 spots I clicked. in the actual world, all four haze the spot north of your tanks and run out of spell energy at once, and you still have 75% of your AA. so I either have to spend extra hotkeys so I can shift between small groups of one-to-two corsairs each (and thus give up a lot of flexibility) or I have to "
hit 5, hit first corsair image, click north of tanks, hit 5, hit second corsair image, click south of tanks,"
etc. and nevermind the extra orders for retreating my basically very weak units back to safety after hazing you (and all corsairs are good for is hazing. their air to air combat is a joke and they have no air to ground at all)
the actual reality is that I tend to use groups of corsairs which aren't hotkeyed at all, and start at different distances from your base, so I have time to (starting furthest from your base) hit all the haze-and-retreat orders but if I lined them up right, they arrive and drop haze approximately simultaneously with the arrival of my scout/carrier group.
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I played online some back when I had it installed... some 5 years ago. but I had no chance against the kids-with-no-lives-except-games. maybe now that they're all playing something else it might be more fun.
[Edited by silver at
Local Time:02-06-2005 at 10:16 PM]
[Edited by silver at
Local Time:02-06-2005 at 10:19 PM]
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