Alright, I've spent some time playing this in classic mode. I think the bonus for sweet moves should have more of a parabolic increase. I set up a spot for myself to clear 9 tiles at once, and the bonus was 800. I may as well have cleared 5 tiles twice. I think the value per tile of the bonus really has to go up in a non-scalar way as the number of tiles increases.
I also think it's a neat little game, I like it, but I wouldn't pay for it. Also, I found a bug:
finish bonus: 2000
sweet moves bonus: 4300
unused power moves: 3
x 2 = 600
remaining moves: 13
x 50 = 650
your final score: 4914
At this point the game froze, and I couldn't navigate naturally to anywhere. It looks like your game can't handle big scores.
Feature request: I think it would be nice if some eye-catching animation played as you cleared the last tiles off the board. I've been able to clear the board naturally both times I played, and at least the second time the tiles didn't noticably disappear on my last move, it just went straight to the point tally.
Edit: another bug: on puzzle mode, in level 4, place a tile that doesn't remove anything, then hit undo. The bottom-left 8 will disappear from the board completely.
Now, in a less long-winded way:
I liked the game, it could be better with a few tweaks/features, but I wouldn't pay to play it.
[Edited by DiMono at
Local Time:02-03-2005 at 09:43 PM]
____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!