Nuntar
Level: Smitemaster

Rank Points: 5481
Registered: 02-20-2007
IP: Logged
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Re: Spoiler-free DROD RPG 2 Chat (+2)
Both the engine and the design of the main hold have had a lot of thought put into making information more accessible.
In terms of the engine, you can now call up the damage calculator while previewing other rooms. Rooms you've visited once remain previewable in subsequent playthroughs (which has been in the engine for a while, but it's an improvement on the initial release of Tendry's Tale), so if you do a scouting run, you can view the boss's stats and how you currently measure up against them at any time.
There is a new collectable that fully reveals all map rooms. A Curious Rescue generally puts these at around the halfway point of every level.
An "easy mode" is available, either if you want to complete the hold that way, or if you want to do a scouting run before playing the hold on normal difficulty. Easy mode gives the player extra resources at the start of every level (but massively reduces how much each resource is worth in the scoring algorithm), so everything you learn about the level layouts and monster stats will remain true on normal.
Finally, the hold has been playtested with various playing strategies (in particular, the classic choice of prioritising ATK or DEF) to make sure that it's well-balanced either way, so there isn't really a question of there being one stat that you "should" prioritise on the basis of unknown information.
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50th Skywatcher
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