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Caravel Forum : Caravel Boards : Development : Perfectly imitable monsters
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averagemoe
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icon Perfectly imitable monsters (+1)  
Today, I got to thinking about the idea; what if monsters could be made immune to firetraps, explosions, or puffs?

It's possible to set those as behaviors in the upcoming 5.2 build. But from what I understand, as soon as you make it turn into monster, those properties evaporate.

So, you'd have to script a character that acts exactly like the monster, including brained movement.

I'm pretty sure that with some other features that 5.2 will bring, it would be possible for anything that moves like a roach or a golem. Roach queens are trickier, but I have some theories on how it might be done. Large monsters or ones with special properties like aumtlich beams are out of the question. And monsters that were already scripted are trivial.

But what about goblins or wraithwings? Could those have their behavior exactly replicated with in-engine scripting?

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05-22-2025 at 03:53 AM
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