This room consists of three separate puzzles; each one is about a different way a timeclone can help main Beethro survive. It helps to remember movement order: Beethro, then timeclones, then monsters.
North:
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×When Beethro stabs one eye, the other one wakes up. You need to keep that eye away from him.
Solution follows:
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×Have the timeclone face diagonally and step north so its staff blocks the second eye.
Southwest:
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×When Beethro steps on the pressure plate, the goblin closes the door at (11,13). Why is there a goblin, rather than the pressure plate closing the door directly?
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×Timeclones move before monsters, so the timeclone can step on (11,13) before it closes. Okay, but what good can it do there, when there is a roach right behind Beethro and the timeclone can't reach the roach?
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×The timeclone needs to protect Beethro in another way.
Solution follows:
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×Have the timeclone move its staff on top of Beethro.
Southeast:
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×To avoid the (18,6) roach becoming free, the roach and goblin must still be on their plates when Beethro hits the orb.
How can the timeclone help you survive now? You can't reuse the SW trick because of the hot tile. Remember movement order again.
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×The timeclone has a staff... what can the staff do that hasn't been used yet?
Solution follows:
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×Beethro steps onto the hot tile, striking the orb, and the timeclone pushes him NE in the same turn.
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50th Skywatcher