Dragon Fogel
Level: Smitemaster
Rank Points: 2787
Registered: 06-21-2014
IP: Logged
File: Wacky Widgets.hold (1.9 KB) Downloaded 30 times. License: Public Domain
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Wacky Widgets (+5)
We've all seen various widgets in rooms, often to enforce something. Some lock you to a particular sword direction, others make you keep a particular monster alive throughout the room, or maybe they prevent you from being invisible for a particular portion.
Well, for this contest, I've made some widgets with no context. Your task is to make rooms where they make sense! Download the attached hold to find them.
Rules:
1. Your entry must consist of at least three rooms, up to a maximum of nine. Each room must use at least one of the widgets from the sample hold. Widgets may be reused, but at least three separate widgets total must be used.
You may make rooms unrequired or secret, and may add challenges.
2. The actual widgets must remain unchanged. (Exception: you can change the monster movement order. This is more to encourage rooms where that doesn't matter rather than rooms with movement order puzzles, but I'm not going to stop you if you want to take that risk.)
For clarity, I've surrounded each widget with a mosaic floor border. Everything within that border is subject to this rule. The border itself and everything outside of it are not.
Changing the room style is fine.
3. You may move the widgets anywhere in the room. Reflecting them is allowed, as is rotating if you really want to put in the effort to do that (as far as I know, it has to be done manually). None of the widgets use pressure plates or orbs, so you don't need to worry about maintaining connections.
4. Some of the widgets do use force arrows and one uses a firetrap. You are allowed to have pressure plates or orbs which affect these.
5. Using more than one widget in the same room is allowed. For that matter, so is using the same widget in more than one place.
6. Scripting is allowed. You are encouraged to use it creatively rather than just scripting something which solves the widget and has no other effects.
7. Please give the level name in your submission the name you would like to see used in the contest voting. You can name the hold something different if you want, but the level name is what I'll use.
If I'm not sure that you actually want that level name (because you just called it "level" or something like that) and I don't get clarification from you by the time voting starts, I'll use the name whether it makes sense or not.
8. Deadline is Local Time:04-26-2025 at 08:00 AM, though I will probably be flexible and allow last-minute submissions until the next morning when I start the voting.
9. This is an official contest, with standard prizes.
Those are the rules. Anything from here on is just a recommendation.
You are encouraged to do more than just add one simple object which makes the widget solvable. Rather, the intent is that you will make full rooms which happen to include the widget.
For instance, if the widget would be easily resolvable with a staff, you could make it difficult to get the staff; you could require doing another section of the room with the staff instead of a sword; or you could have a staff token on a trapdoor, and several sections to go through so you have to figure out which ones you have to do after getting the staff. And that's not even getting into options where you resolve the widget without a staff.
Have fun thinking of things to do with these!
[Last edited by Dragon Fogel at 03-04-2025 07:42 PM]
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