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Dragon Fogel
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icon Wacky Widgets (+5)  
We've all seen various widgets in rooms, often to enforce something. Some lock you to a particular sword direction, others make you keep a particular monster alive throughout the room, or maybe they prevent you from being invisible for a particular portion.

Well, for this contest, I've made some widgets with no context. Your task is to make rooms where they make sense! Download the attached hold to find them.

Rules:

1. Your entry must consist of at least three rooms, up to a maximum of nine. Each room must use at least one of the widgets from the sample hold. Widgets may be reused, but at least three separate widgets total must be used.
You may make rooms unrequired or secret, and may add challenges.

2. The actual widgets must remain unchanged. (Exception: you can change the monster movement order. This is more to encourage rooms where that doesn't matter rather than rooms with movement order puzzles, but I'm not going to stop you if you want to take that risk.)
For clarity, I've surrounded each widget with a mosaic floor border. Everything within that border is subject to this rule. The border itself and everything outside of it are not.
Changing the room style is fine.

3. You may move the widgets anywhere in the room. Reflecting them is allowed, as is rotating if you really want to put in the effort to do that (as far as I know, it has to be done manually). None of the widgets use pressure plates or orbs, so you don't need to worry about maintaining connections.

4. Some of the widgets do use force arrows and one uses a firetrap. You are allowed to have pressure plates or orbs which affect these.

5. Using more than one widget in the same room is allowed. For that matter, so is using the same widget in more than one place.

6. Scripting is allowed. You are encouraged to use it creatively rather than just scripting something which solves the widget and has no other effects.

7. Please give the level name in your submission the name you would like to see used in the contest voting. You can name the hold something different if you want, but the level name is what I'll use.
If I'm not sure that you actually want that level name (because you just called it "level" or something like that) and I don't get clarification from you by the time voting starts, I'll use the name whether it makes sense or not.

8. Deadline is Local Time:04-26-2025 at 08:00 AM, though I will probably be flexible and allow last-minute submissions until the next morning when I start the voting.

9. This is an official contest, with standard prizes.

Those are the rules. Anything from here on is just a recommendation.

You are encouraged to do more than just add one simple object which makes the widget solvable. Rather, the intent is that you will make full rooms which happen to include the widget.

For instance, if the widget would be easily resolvable with a staff, you could make it difficult to get the staff; you could require doing another section of the room with the staff instead of a sword; or you could have a staff token on a trapdoor, and several sections to go through so you have to figure out which ones you have to do after getting the staff. And that's not even getting into options where you resolve the widget without a staff.

Have fun thinking of things to do with these!

[Last edited by Dragon Fogel at 03-04-2025 07:42 PM]
03-04-2025 at 07:32 PM
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IQubic
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icon Re: Wacky Widgets (0)  
Would adding checkpoints inside the bounds of a given widget be allowed?

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03-06-2025 at 12:59 AM
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Dragon Fogel
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icon Re: Wacky Widgets (0)  
Yes, that's allowed.
03-06-2025 at 01:01 AM
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Xindaris
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icon Re: Wacky Widgets (0)  
Kind of a dumb question, but...

Say a room includes the "official" widget as part of its puzzle, but also has a modified version of the widget elsewhere in the same puzzle. That's okay, right?

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[Last edited by Xindaris at 03-06-2025 10:08 PM]
03-06-2025 at 10:07 PM
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Dragon Fogel
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icon Re: Wacky Widgets (+1)  
You are absolutely free to do whatever you want with the rest of the room, so yes, you can do something like that.

My only recommendation is to make sure the unmodified widget feels important to the puzzle - if it feels like it could be cut without anything big changing, that's likely to cost you in the voting.

[Last edited by Dragon Fogel at 03-06-2025 10:48 PM]
03-06-2025 at 10:46 PM
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Xindaris
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icon Re: Wacky Widgets (0)  
Yes, I have no intention of making a room that's like "look at that widget over there! ... so anyway, the puzzle's over here away from it." It'd be funny, maybe, but the joke is just too obvious.

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[Last edited by Xindaris at 03-07-2025 12:58 AM]
03-07-2025 at 12:57 AM
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PigmyWubba
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icon Re: Wacky Widgets (+1)  
Question, are cosmetic changes allowed? Like lighting inside the widgets, or changing the floor type? I'd assume yes but figure it best to ask.

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03-07-2025 at 09:45 AM
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Dragon Fogel
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icon Re: Wacky Widgets (+1)  
Cosmetic changes are fine. I guess I should have been clearer on that.
03-07-2025 at 03:06 PM
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Xindaris
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icon Re: Wacky Widgets (+1)  
For everyone else making rooms, here's a tip I learned from years of scribbling things in MSPaint (and which you can verify with some simple geometry): If you reflect vertically, then reflect horizontally, that's the same as rotating by 180 degrees.

...There is no similar trick for 90 degree rotations, though.

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[Last edited by Xindaris at 03-08-2025 04:25 PM]
03-08-2025 at 04:25 PM
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Dragon Fogel
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icon Re: Wacky Widgets (+1)  
Only two submissions so far, but they have me excited to see more. Keep them coming!
03-11-2025 at 10:56 PM
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Dragon Fogel
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icon Re: Wacky Widgets (+1)  
A little over one month and one week remaining. Still plenty of time to enter, but don't let it just slip by!
03-18-2025 at 10:02 PM
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Dragon Fogel
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icon Re: Wacky Widgets (+1)  
About a month to go. Currently there are four entries, including my own. I'm looking forward to seeing what else comes in!
03-28-2025 at 03:45 AM
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Dragon Fogel
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icon Re: Wacky Widgets (+4)  
A few questions have come up, so I guess I'll clarify here in case anybody besides the entrants has similar ideas.

-You are allowed to make rooms which do not use the widgets, so long as these are just pass-through rooms and don't have any monsters that need to be defeated. So if you want to put in some kind of gentryii or wubba mechanism, that's allowed.
-If you want to put some sort of puzzle in the pass-through rooms, such as a traversal puzzle for getting from one room to another, that is also allowed. I make no predictions as to how this may affect the voting, but if it feels like you put more thought into this than the actual widget rooms, it probably won't help your score.
-I have been asked about replacing water with pit (or vice versa) when it only matters aesthetically. I'm going to say this is allowed, as it's similar to replacing floor types, but only if you make sure there's no way it matters. If I see a way this could impact your room, I will tell you and ask you to make changes. Similarly, replacing pit trapdoors with water trapdoors or vice versa is acceptable if it doesn't impact the puzzle.
I would recommend against doing this, just because verifying that your puzzle won't be impacted is extra work for both you and me, but I'll leave it to entrant discretion.
03-28-2025 at 05:38 PM
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Xindaris
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icon Re: Wacky Widgets (0)  
My thought on the last point is: For the actual contest and voting, I will completely leave things like that alone in my entry...and then, in the compilation, I can perhaps make any such edits that I'm absolutely confident will only be cosmetic. That should hopefully be a good compromise that's less work for us all?

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[Last edited by Xindaris at 03-28-2025 11:29 PM]
03-28-2025 at 11:29 PM
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Dragon Fogel
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icon Re: Wacky Widgets (0)  
That sounds like a good way to proceed.
03-29-2025 at 12:00 AM
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Dragon Fogel
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icon Re: Wacky Widgets (+1)  
Somebody asked me a question about something that I put in the initial rules, so I'm going to assume I wasn't clear enough and repeat it here.

Changing the floor mosaic tiles around the widget is allowed. The only reason they're different tiles is so that there's a clear set of tiles that are inside them.

It's the interior tiles that count as the widget, not the border itself. Feel free to change it to whatever you want. Or don't!
03-29-2025 at 07:28 AM
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Dragon Fogel
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icon Re: Wacky Widgets (+1)  
About three weeks to go to submit entries!
04-06-2025 at 12:18 AM
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Dragon Fogel
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Less than two weeks to go!
04-13-2025 at 05:21 PM
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Dragon Fogel
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About one week to go!
04-19-2025 at 07:25 PM
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Dragon Fogel
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Only a few days left! Get those entries in!
04-23-2025 at 09:42 PM
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Dragon Fogel
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The deadline is coming up! Be sure to get those entries in!
04-25-2025 at 01:21 AM
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Dragon Fogel
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You have about one day left to submit an entry!
04-26-2025 at 06:02 AM
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Xindaris
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I'm looking forward to seeing what everyone came up with!

...And people's reactions to my entry, of course.

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04-26-2025 at 03:47 PM
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disoriented
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icon Re: Wacky Widgets (+1)  
Is anyone planning on posting a Let’s Play of the contest entries?





I am lame and often need help solving rooms so it would be helpful to refer to a video

[Last edited by disoriented at 04-26-2025 07:55 PM]
04-26-2025 at 07:55 PM
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Xindaris
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icon Re: Wacky Widgets (+1)  
I'm seriously considering it. Although, avoiding spoilers as to which one is mine would compel me to wait and post it after voting is done.

(And I probably won't manage to actually solve some of the harder rooms...)

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04-26-2025 at 11:00 PM
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Dragon Fogel
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icon Re: Wacky Widgets (+1)  
It completely slipped my mind until just now that the deadline was yesterday and I forgot to put the compilation together.

I'll be rectifying this shortly.
04-27-2025 at 06:43 PM
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Dragon Fogel
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Compilation is made and I've sent it to Schik to anonymize, so I should be able to start the voting thread soon. Thanks for your patience.
04-27-2025 at 07:36 PM
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