Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.


Caravel Forum : DROD Boards : Feature Requests : Clicking Doors Highlights Location of Destroyed Orb
New Topic New Poll Post Reply
Poster Message
Kalin
Level: Master Delver
Avatar
Rank Points: 279
Registered: 01-25-2016
IP: Logged
icon Clicking Doors Highlights Location of Destroyed Orb (+2)  
There are a half dozen ways to destroy orbs, and if you click their door afterward it won't highlight anything. This can fool players into thinking the door was decorative and not something that closed while solving the room.

Could doors (and firetraps and toggle arrows) be made to remember the locations of their triggers even after they were destroyed? Maybe the "highlight linked objects" code could use the room's initial state instead of the current state.

____________________________
he/him
~170th Skywatcher
02-10-2025 at 05:44 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : Clicking Doors Highlights Location of Destroyed Orb
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.9
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.