kieranmillar wrote:
Should they be? For me, it seems fine that evil eyes can attack across orthosquares and force arrows, even though this is inconsistent behaviour. I don't know why I feel differently about it, maybe because of their sprite?
Maybe because the evil eye making the tile in front into a damage tile is conceptually similar to the swordsman doing so, and it feels wrong if the player can walk across swords without taking damage.
I checked
Castle Repton to see if changing the behaviour would have any impact (since that hold uses a lot of damage-in-front and orthosquares to save space, perhaps more than any other).
Level 1 1N1E and
Level 5 Entrance have minor instances where a goblin is diagonally adjacent to an orthosquare but it doesn't make any material difference. More seriously, in
Level 7 1W the level design clearly expects the waterskipper to damage across the orthosquare -- either I didn't test it or the behaviour used to be different -- so changing it would make the hold more "
as intended"
but might harm existing scores if any have taken advantage of this.
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50th Skywatcher