kieranmillar
Level: Smitemaster
Rank Points: 3451
Registered: 07-11-2014
IP: Logged
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Re: Error beep when using tunnel on room edge (1.3.0.467x) (+2)
OK, it looks like when two tunnels are far enough apart (i.e. not directly next to each other) travelling between them causes extra "interpolation" frames being drawn of the player moving very fast between the two tunnel tiles. If the two tiles are far enough apart to cause this effect while still being close enough together, the interpolation frames are drawn closely enough to the room edge that the sword sticks out over the room boundary.
Normally, when your sword extends beyond the room edge, it simply isn't drawn, but the tunnel movement interpolation always draws it.
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