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Caravel Forum : DROD Boards : Architecture : A Walk in the Park (Short one-level hold with a grass gimmick)
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LovaP48
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File: A Walk in the Park v8.hold (11.8 KB)
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License: Public Domain
icon A Walk in the Park (+4)  
Hello everyone and belated Happy New Year!

Finally I pushed myself to see a construction of a full level to the end. I hope you enjoy this short relaxing walk with Beethro and complete all the rooms and challenges.

Any and every feedback is welcome!

- Pavol

[Last edited by LovaP48 at 01-15-2023 07:29 PM]
01-02-2023 at 03:28 PM
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KituU
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File: A Walk in the Park- KituU demos.demo (9.3 KB)
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License: Public Domain
icon Re: A Walk in the Park (+1)  
Hi, played your hold ! liked it very very much, a lot of fun to play. Very interesting puzzles. Upload demos

Click here to view the secret text

01-05-2023 at 10:16 PM
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LovaP48
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icon Re: A Walk in the Park (+3)  
Thanks so much for the feedback. I'm glad you enjoyed the level.
I worked some of it into the level.
I'm attaching the new version to the root post.


Changes:

- General:
I cleaned up some of the challenge scripting, but that's mostly to make the "character code" look "nicer".

- Entrance:
Click here to view the secret text

- 1E:
Click here to view the secret text

- 2E:
Click here to view the secret text

- 1N2E:
Click here to view the secret text

- 1N1E:
Click here to view the secret text

Click here to view the secret text

Click here to view the secret text


EDIT:
Nuntar quickly answered my question in the bugs board. The shiny new version 3 is attached, with 1N1E now working properly (and, in my opinion, even better than before).
I also made another minor tweak to 1E.

EDIT 2:
Apparently, it is usual to change the hold file in the root post? It seems that way from what I could see in a few other threads.

[Last edited by LovaP48 at 01-06-2023 08:56 PM]
01-06-2023 at 05:11 PM
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mauvebutterfly
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icon Re: A Walk in the Park (+3)  
Changing the initial post is more convenient for people since we'll always know where to find the most up-to-date version.

Also, if you ever submit the hold for publication, the site will grab the hold from the first post, so that's the one you need to update anyway.

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01-06-2023 at 09:58 PM
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KituU
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File: A Walk in the Park- KituU demos 2.demo (10.7 KB)
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icon Re: A Walk in the Park (+1)  
Hi, demos for changed rooms

Click here to view the secret text



01-09-2023 at 06:01 PM
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LovaP48
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icon Re: A Walk in the Park (0)  
Thanks for those!
The file of the initial post has once again been updated.

Changes:

-1S2E:
Added a seeding beacon so that room is replayable for the purposes of the challenge.

Comments:

- Entrance:
Click here to view the secret text

- 1E:
Click here to view the secret text

- 1N1E:
Click here to view the secret text

- 1N2E:
Click here to view the secret text


EDIT:
I had to go afk for a little bit after putting a new file to the root.
Then I once more updated my file, while double-checking the challenge awarding. Therefore, I'm changing the file once more to version 5, so that everyone, including myself has the same exact file.
Apologies for the refresh.

[Last edited by LovaP48 at 01-09-2023 08:29 PM]
01-09-2023 at 08:22 PM
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KituU
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File: AWitP Keep off the Grass 1N1E Challenge completed.demo (4.3 KB)
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License: Public Domain
icon Re: A Walk in the Park (+1)  
LovaP48 wrote:
Also, I didn't see the "no grass challenge" for this room among your demos for this room. Did I miss it?
.

Oh, didn't realize there are 2 challenges for this room, that was fun! demo
01-10-2023 at 12:51 AM
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LovaP48
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icon Re: A Walk in the Park (0)  
Because there was some confusion for 1N1E and the fact that there are two different challenges, I made some more minor changes.
Version 6 going to the root post right after this reply.
Changes:

- 1E:
Click here to view the secret text

- 1N1E:
Click here to view the secret text

01-10-2023 at 09:43 AM
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KituU
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File: AWitP Keep off the Grass 1N1E.demo (4.2 KB)
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License: Public Domain
icon Re: A Walk in the Park (0)  
Hi,
1N1E: Soldier horn is behaving funny , he won't stab the wraithwing ?

Edit: Soldier does stab the wraithwing if i bring the goblin up

[Last edited by KituU at 01-10-2023 06:26 PM]
01-10-2023 at 06:14 PM
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Red-XIII
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File: A Walk in the Park red demos.demo (7.2 KB)
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icon Re: A Walk in the Park (+1)  
Conquered it!
Neat little hold, with interesting challenges (I only need to complete 1N1E slayer killing challenge).
I also had the same problem in 1N1E of the soldier not killing the WW without bringing the goblin in the northern part. Apart from that, cool room!

1E was definitely my favourite room of the hold, loved it!

1S1E was a bit messy but fun, I didn't even understood that I needed to do the challenge as well. Also, it is easy to step on the grass without noticing and fail the challenge, and since there are no guards there is no "check" if the challenge is still going. Maybe add a single guard or some other way to know if you step on the grass?

1S2E, was quite fun!

2E, weakest room for me, it felt too straightforward IMO.

1N2E, thought it was going to be harder, but it turned out relatively easy.

Here's a demo set of my solutions.


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01-10-2023 at 07:26 PM
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LovaP48
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icon Re: A Walk in the Park (0)  
I didn't see any funny behaviour with the soldier in the demos, nor could I replicate it.
If you mean that
Click here to view the secret text


Regarding 1N1E,
Click here to view the secret text


I will add some gardeners to 1S1E and 2E to make the player aware that a grass step was made, as per your suggestion, @Red.

Also for 2E on @Red's feedback:
Click here to view the secret text



Changes will be posted tomorrow or the day after, as I'm travelling. Until then, keep the feedback coming!

- Pavol
01-10-2023 at 11:10 PM
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KituU
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icon Re: A Walk in the Park (0)  
So, seems that soldier horn will stab wraithwing, no need to bring the goblin, but it depends on the sword orientation he enters with.
If soldier enters with his sword N, NW or W, he will not stab the ww.
As the soldier is avoiding stabbing the decoy, seems he cannot turn his sword and kill the ww


[Last edited by KituU at 01-11-2023 05:39 PM]
01-11-2023 at 12:47 AM
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LovaP48
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icon Re: A Walk in the Park (0)  
KituU wrote:
So, seems that soldier horn will stab wraithwing, no need to bring the goblin, but it depends on the sword orientation he enters with.
If soldier enters with his sword N, NW or W, he will not stab the ww.
As the soldier is avoiding stabbing the decoy, seems he cannot turn his sword and kill the ww
I consider this a feature.
Click here to view the secret text

01-11-2023 at 11:14 PM
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LovaP48
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icon Re: A Walk in the Park (0)  
Travel happened mostly smoothly and I'm back with more updates.
Version 7 will be replacing the hold file.
Changes in version 7:

- Added a few checkpoints.

- Entrance:
Click here to view the secret text

-1N1E:
Click here to view the secret text

- 1S1E & 2E:
Click here to view the secret text

- 1N2E, 1S1E & 1S2E:
Click here to view the secret text

01-12-2023 at 04:52 PM
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LovaP48
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icon Re: A Walk in the Park (+2)  
Big big thanks to @Chaco for reviewing the hold yesterday on stream, it was instructive to hear a process of blind playthrough.
It sure seems like one tends to take things for granted when being the architect... I should not go too far in that direction, otherwise I'll end up requiring you, players, to read my mind... :D
I was taking notes during the stream and so version 8 is attached to the root post.
@Chaco, please let me know if you made any other big points I missed.

Changes:
- Entrance:
Click here to view the secret text

- 2E:
Click here to view the secret text

EDIT to 2E: I added one more checkpoint and quickly sneaked it into version 8 still.

- 1N1E:
Click here to view the secret text

- 1E:
Click here to view the secret text


I am gonna leave this here for a few more days to see if anything else crops up and then send it to our beloved HAs.
Thanks everyone!

[Last edited by LovaP48 at 01-15-2023 07:30 PM]
01-15-2023 at 07:09 PM
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