Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : NaDRODArchMo 7 - disoriented (disoriented's entry)
New Topic New Poll Post Reply
Poster Message
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged

File: Rhombusland v26.hold (34.7 KB)
Downloaded 2 times.
License: Public Domain
icon NaDRODArchMo 7 - disoriented (0)  
I started working on rooms for NaDRODArchMo 7 a couple of weeks ago, with the goal of completing one room per day. Somehow I got to 29 rooms in less than 2 weeks.

These rooms haven't been tested especially well, so there could be lots of breaks and unintended solutions. I do have a victory demo for each room, so I know they're all solvable.

Feedback and posted demos are always appreciated!

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 09-23-2022 03:57 AM]
08-04-2022 at 05:42 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
mauvebutterfly
Level: Smitemaster
Rank Points: 635
Registered: 05-03-2015
IP: Logged

File: Rhombusland - mauve.demo (32.8 KB)
Downloaded 2 times.
License: Public Domain
icon Re: NaDRODArchMo 7 - Rhombusland (+1)  
Demos for all rooms except for 2N1E, which I was not able to solve.

____________________________
106th Skywatcher
08-04-2022 at 11:17 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - Rhombusland (0)  
Thanks for the demos. I've fixed a few breaks.

2N2E: Minor change to prevent using puffs to kill monsters. Room is still pretty trivial though.

2N1W: Made it so you need to drop all trapdoors now.

1N3W: Yeah, you circumvented the intended mechanism. Let's see if removing those broken walls from each chamber will fix it.

1N2W: Keg can no longer be used to kill a goblin.

3N1W: Minor obstacle change to enforce the use of an extra mirror.

2E: Very naughty to use the roach to activate the main plate, so that's prevented now.

Sorry to bust your demos for these.

Hint for 2N1E:
Click here to view the secret text


____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 08-05-2022 01:48 AM]
08-05-2022 at 01:47 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - Rhombusland (0)  
Made a few more tweaks to address unintended solutions and cosmetic enhancements.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.
08-10-2022 at 01:09 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - disoriented (0)  
Minor tweaks and fixes.
Added a new level with bonus rooms. Tested they are all completeable.



____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 08-18-2022 08:43 AM]
08-18-2022 at 12:34 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - disoriented (0)  
A few more rooms in the bonus level. Updated the first post.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 08-19-2022 03:19 AM]
08-18-2022 at 09:53 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - disoriented (0)  
Fixed a break in the bonus level 1S1E. Added a few more rooms in the bonus level which is now complete (?). Updated the first post.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 08-21-2022 06:10 AM]
08-21-2022 at 06:05 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - disoriented (0)  
Note to anyone testing: In the bonus level, 1S1W was moved to 2S1W.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 08-23-2022 03:31 AM]
08-23-2022 at 03:31 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - disoriented (0)  
Iíve decided to call the hold complete, so no new rooms will be added and existing rooms wonít be moved around. If youíre interested in play testing this hold, Iíd welcome your demos and feedback! :thumbsup.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.
08-30-2022 at 08:33 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - disoriented (0)  
Minor tweaks to Bonus Rooms 4N1E.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.
09-03-2022 at 05:52 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Rank Points: 2219
Registered: 08-07-2007
IP: Logged
icon Re: NaDRODArchMo 7 - disoriented (0)  
v20 fixes small breaks in Bonus Rooms 2S and 2S1E.

EDIT:

v21 fixes a break in Rhombus Rooms 1S and makes the orb in 1N2E into a toggle. Added vision token to 1S1W.

v22 removes some errant shallow water tiles in Rhombus Rooms 3S and adds vision tokens in 1S and 2S.

v23 fixes text on a scroll in Rhombus Rooms 3N1W.

v24 changes the challenge in Rhombus Rooms to award when the player steps on the opened green door.

v25 fixes room edges between Rhombus Rooms 3N and 4N.

v26 replaces conquer token in RR:1N1E with a skipper, and adds a green door to RR:1N.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 09-23-2022 03:57 AM]
09-03-2022 at 01:10 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : NaDRODArchMo 7 - disoriented (disoriented's entry)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.