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Caravel Forum : DROD Boards : Architecture : NaDRODArchMo 7 - disoriented (disoriented's entry)
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disoriented
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icon NaDRODArchMo 7 - disoriented (0)  
I started working on rooms for NaDRODArchMo 7 a couple of weeks ago, with the goal of completing one room per day. Somehow I got to 29 rooms in less than 2 weeks.

These rooms haven't been tested especially well, so there could be lots of breaks and unintended solutions. I do have a victory demo for each room, so I know they're all solvable.

Feedback and posted demos are always appreciated!

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[Last edited by disoriented at 10-04-2022 04:35 PM]
08-04-2022 at 05:42 PM
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File: Rhombusland - mauve.demo (32.8 KB)
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License: Public Domain
icon Re: NaDRODArchMo 7 - Rhombusland (+1)  
Demos for all rooms except for 2N1E, which I was not able to solve.

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08-04-2022 at 11:17 PM
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disoriented
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icon Re: NaDRODArchMo 7 - Rhombusland (0)  
Thanks for the demos. I've fixed a few breaks.

2N2E: Minor change to prevent using puffs to kill monsters. Room is still pretty trivial though.

2N1W: Made it so you need to drop all trapdoors now.

1N3W: Yeah, you circumvented the intended mechanism. Let's see if removing those broken walls from each chamber will fix it.

1N2W: Keg can no longer be used to kill a goblin.

3N1W: Minor obstacle change to enforce the use of an extra mirror.

2E: Very naughty to use the roach to activate the main plate, so that's prevented now.

Sorry to bust your demos for these.

Hint for 2N1E:
Click here to view the secret text


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[Last edited by disoriented at 08-05-2022 01:48 AM]
08-05-2022 at 01:47 AM
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disoriented
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icon Re: NaDRODArchMo 7 - Rhombusland (0)  
Made a few more tweaks to address unintended solutions and cosmetic enhancements.

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08-10-2022 at 01:09 AM
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disoriented
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icon Re: NaDRODArchMo 7 - disoriented (0)  
Minor tweaks and fixes.
Added a new level with bonus rooms. Tested they are all completeable.



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[Last edited by disoriented at 08-18-2022 08:43 AM]
08-18-2022 at 12:34 AM
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disoriented
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icon Re: NaDRODArchMo 7 - disoriented (0)  
A few more rooms in the bonus level. Updated the first post.

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[Last edited by disoriented at 08-19-2022 03:19 AM]
08-18-2022 at 09:53 PM
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disoriented
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icon Re: NaDRODArchMo 7 - disoriented (0)  
Fixed a break in the bonus level 1S1E. Added a few more rooms in the bonus level which is now complete (?). Updated the first post.

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[Last edited by disoriented at 08-21-2022 06:10 AM]
08-21-2022 at 06:05 AM
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disoriented
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icon Re: NaDRODArchMo 7 - disoriented (0)  
Note to anyone testing: In the bonus level, 1S1W was moved to 2S1W.

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[Last edited by disoriented at 08-23-2022 03:31 AM]
08-23-2022 at 03:31 AM
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disoriented
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icon Re: NaDRODArchMo 7 - disoriented (0)  
I’ve decided to call the hold complete, so no new rooms will be added and existing rooms won’t be moved around. If you’re interested in play testing this hold, I’d welcome your demos and feedback! :thumbsup.

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08-30-2022 at 08:33 AM
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disoriented
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icon Re: NaDRODArchMo 7 - disoriented (0)  
Minor tweaks to Bonus Rooms 4N1E.

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09-03-2022 at 05:52 AM
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disoriented
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icon Re: NaDRODArchMo 7 - disoriented (0)  
v20 fixes small breaks in Bonus Rooms 2S and 2S1E.

EDIT:

v21 fixes a break in Rhombus Rooms 1S and makes the orb in 1N2E into a toggle. Added vision token to 1S1W.

v22 removes some errant shallow water tiles in Rhombus Rooms 3S and adds vision tokens in 1S and 2S.

v23 fixes text on a scroll in Rhombus Rooms 3N1W.

v24 changes the challenge in Rhombus Rooms to award when the player steps on the opened green door.

v25 fixes room edges between Rhombus Rooms 3N and 4N.

v26 replaces conquer token in RR:1N1E with a skipper, and adds a green door to RR:1N.

v27 makes it impossible to retake the sword in Bonus Rooms 1S1E.

EDIT 7-Oct-2022: Removed the attachment from this thread, since the hold is now on the Holds board here.

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[Last edited by disoriented at 10-08-2022 01:20 AM]
09-03-2022 at 01:10 PM
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