Well, I have completed the three main quests for Avernum 1. Now I'm just walking around picking up the remaining scraps. Now that I'm at the tail end of this very cool game, here are miscellaneous thoughts and musings:
* My style of play is kind of pathetic and cowardly. I hate attacking any group of monsters that is a legitimate threat. I'd rather buff myself up so I can stomp all over them with ease.
* Because I had to wait for a paycheck to get the registered version, I spent a really long time in the easy areas included with the shareware demo before I proceeded onward. I think because I spent so much time in this part finding any monsters I could attack to get more experience, it made me overprepared and the rest of the game was a cakewalk. But that's okay because my style of play is pathetic and cowardly.
* Mung demons really unhinge me. It justs seems unfair that they can make my spellcasting characters almost completely worthless. I will now make baby crying noises about it.
* Over the last, I dunno, 10 years or so, I remember downloading this game twice before and deciding not to continue playing it both times. And this third time I tried it again and bought it. Reading the accounts of people who got into DROD, I see a lot of evidence for this kind of pattern where years can go by with multiple casual plays before you really give a game a chance. Interesting.
* I got tired of the bleak graphics. I know that everything is supposed to be underground in a cave and the aesthetics are consistent with that, but the graphics had this cumulative effect at times of being depressing. I look forward to trying out Blades of Avernum, which seems to have more variety in graphical style.
* I have yet to see a more impressive fan-created reference for one game than
this thing that Silver Harloe put together. It freaks me out.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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