Dragon Fogel
Level: Smitemaster
Rank Points: 2467
Registered: 06-21-2014
IP: Logged
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Halph/Slayer Entrance inconsistencies (+2)
Basically an extension of the editor inconsistencies thread, but focused on the particularly odd behavior of Halph and Slayer entrances.
All tests done in 5.1.1.
Halph and Slayer entrances can be placed on the same tiles as the following objects:
-Any tile that all ground entities can stand on
-Broken and secret walls
-All doors, open and closed
-Potions/horns
-Scrolls
-Fuses
-Briar
-Tokens
-Mirrors (not kegs!)
-Lightposts
-Seeding beacons
-All tarstuff
-Fluff
-Special case: Young Halph entrances cannot be placed on shallow water. All other entrance types can.
However, it seems all walls and objects can be placed on top of a Halph or Slayer entrance. This doesn't actually matter for anything the player can't enter on, but some of these cases are relevant for situations that could come up.
For instance, if you have a Young Halph entrance on shallow water, he shouldn't be able to enter on it, but could if you create ice or a stepping stone there. Also, Beethro can enter on kegs, but currently there's no way to put a keg on a Halph/Slayer entrance without scripting.
[Last edited by Dragon Fogel at 10-29-2021 05:19 AM]
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