Okay, I found an AE era post from ErikH2000 saying that he recorded the sounds for DROD in that era by dropping an aluminum can for the smiting sounds, and applying pressure near a furnace for the button sounds (the metallic rumbling sound they made). He said that he recorded half the sounds in the game then, but I am not sure the process of how he got the rest like "
potion.wav"
or "
SomethingBelow.wav"
(trapdoor sound).
I guess I could speculate that for "
LowShatter.wav"
, he used an actual sound of something being destroyed (like a sledgehammer breaking a specific material), for "
HugeDoor.wav"
he used the sound of something metallic like an elevator shaft jerking to a sudden halt, for "
orbhit.wav"
and "
orbhitquiet.wav"
he hit something that resonated loudly like a bell, for "
SomethingBelow.wav"
he used a drum, for "
QuickScrape.wav"
he used metal sliding on wood, for "
AlanComplete.ogg"
he used a synthesizer to make both the main melody and the sparkly sound at the end, for reading a scroll he used paper crumpling, for "
tinyblip1.wav"
and "
tinyblip2.wav"
he used the sound of something tapping on rock or wood, for "
potion.wav"
he used an instrument that makes a vibrating sound like a guitar and vibrated his finger on it, for "
mimic.wav"
he used an electronic synth to generate the noise, for "
bloomp.wav"
he dropped chalk, for "
TarSplat.wav"
he used a splattering sound effect from elsewhere, for "
PowerDown.wav"
he used a rumbling sound from elsewhere, and for the rest he recorded his voice.
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[Last edited by azb at 12-20-2020 05:39 PM : Speculation of 1.0 era sounds]