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Caravel Forum : DROD Boards : Feature Requests : Delete Entity (For cleaning up people that it's not safe to attack)
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Dragon Fogel
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icon Delete Entity (+2)  
(Apologies if this turns out to be a duplicate.)

As far as I know, there is no way to get rid of a clone or Halph, or a timeclone outside of letting it finish its recording, as all we have with scripting is Attack Tile. And if you attack the tile, that entity dies and that's the end of the game.

So it would be useful to have a command that makes them disappear without counting as killing them. It would probably make other entities disappear too, but these are the only ones I can see where it would make a meaningful difference.

I guess this could also be a special option of some kind in Attack Tile, since it's basically the same concept.
10-21-2020 at 04:19 PM
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Xindaris
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icon Re: Delete Entity (0)  
Something like this would allow for more flexible clone scripted behavior, for example DF's Swap-O-Tron could now be used to swap clones with other entity types. I guess it's worth asking what happens if the command targets the player, but it doesn't seem like too big a deal--it either kills the player or does nothing, right?

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10-21-2020 at 04:41 PM
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Caravel Forum : DROD Boards : Feature Requests : Delete Entity (For cleaning up people that it's not safe to attack)
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