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martz
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icon Hold Playing Order (+4)  
I've just started playing DROD again and thought I'd open up a topic which might prove interesting:

How do you decide which holds to play?

I guess the true order would be chronologically by release date but would be interested to see how other people choose.

For myself, I have two text files (holds completed, holds outstanding) which I semi-maintain and use to determine which holds to play. My criteria is as follows:

Engine: old to new
Difficulty: easy to hard
Number of rooms: low to high
Number of levels: high to low
Alphabetic

Maintaining these lists is difficult due to the fact the difficulty rating for holds changes and also the sheer number of published holds now compared to when I started these lists.

One side-effect of this is I tend to finish one hold before starting the next one, and therefore if I get stuck on a hold I'll tend to put the game down for a length of time rather than moving onto another hold.

So over to everyone - how do you choose?

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07-29-2020 at 05:49 PM
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Dragon Fogel
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icon Re: Hold Playing Order (+2)  
At the point I'm at, this is pretty easy because I've played through all published holds, so I play through new ones as they get published. If a long one gets released or two or more get released close together, I tend to just work on one and poke at it until I either finish it or get stuck, then move to the other. Generally if there's a long one and a short one both in progress, I'll poke at the long one for a level or two, then switch to the short one.

When I was first going through them, I played pretty much whatever grabbed my attention for whatever reason. I did a little planning, but only in broad terms - I noticed I had a chance to hit 10000 rooms after 200 holds, and then 15000 after 300 holds, so I did that. (I didn't count Deja Vu or RPG 3.0 in there - at the time, completion for those wasn't properly tracked.)

After that, since the whole "Fogel and disoriented are going to finish all the holds" thing had taken off in earnest, I aimed to finish holds disoriented hadn't, and then I focused on holds that had rooms disoriented hadn't finished. Then I just finished up whatever was left - though I specifically aimed to have two AE holds, two JtRH holds, two TCB holds, two GaTEB holds and two TSS holds left for the very end. Why two of each as opposed to some other number? I'm not sure there was a particular reason.
07-29-2020 at 06:26 PM
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mauvebutterfly
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icon Re: Hold Playing Order (+2)  
I tend to do chronological by release date, although since I've been involved with HA work I occasionally look at stuff in development or play through new releases.

I'm also inclined to play specific holds if they are being mentioned in CaravelNet chat a lot since I like being able to follow the discussions there.

Finally, back when I did LPs of DROD holds, I'd often reserve interesting looking holds for that and would skip them when playing through the rest of the holds chronologically. I also had a tendency to do playthroughs of architecture contest entries on my LP channel, since I thought people would appreciate the immediate feedback and it made for timely and often interesting content. Also, committing to playing through the contests insured that I'd actually test them out before the voting period ended.

I wish I was spending more time on architecture (both building my own holds and testing other holds that have been posted to architecture) but for whatever reason I haven't been finding enough time for DROD lately.

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07-29-2020 at 11:12 PM
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Rabscuttle
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icon Re: Hold Playing Order (+2)  
Here's my current method, which I've been doing since February or so.

Part A: Get one high score from every hold that has high scores.

Part B:
i. On the My Stats page, sort Explored but Unconquered holds by "Number of Rooms".
ii. Play the first hold on the list (i.e., the one with the lowest proportion of scores gained) until I get bored or stuck. But get at least one room done.

Part C:
Part B, but for the Conquered holds.

Part D: Finish up challenges and stuff, although I'm generally doing these as I go through.

Part E: RPG 3.0

====

Notes:
* I'm also doing Hold Administration, so I'm playing through most new holds just before they come out.
* I also skipped a few holds from Part A on the basis that they'd be decent candidates for short let's plays, but I currently don't have the opportunity to do that.

Pros:
* Lots of variety. You're not stuck doing a giant hold all in one block.
* If I get to a room that's yet another <insert tedious room type> in a row, I can just leave it until the next time that hold cycles around.
* Similarly for difficult rooms. Taking a break from a tricky room gives you a chance to face it fresh, and hopefully let you see the thing you were missing.

Cons:
* It'll be really annoying if my computer crashes or something when every hold is 99% done, because then I'll have to redo everything to get to that last room. I'm backing up my DROD dat files every so often.
* Having a gap between the tutorial rooms for custom elements and the actual puzzles involving custom elements can be a bit confusing. What's the deal with these colourful birds/spooky skulls/pushable blocks?
* Ditto for story stuff, although that's been less of a problem. I imagine the MetDROiD holds would be confusing if I hadn't already done them.
* For Part A, it helped that I'd done Room of Humility and Island of Doom, as well as some other one-score holds with lots of unconquerable rooms. (not dr0d, One Step Ahead). "Palace of the travel" thankfully hasn't removed the trivial entrance scores, otherwise I would have had to have gone through three levels before getting to an actual scorable room.
* At some point I'm going to be stuck with a bunch of impossible looking rooms, but I guess if that happens then it would have happened anyway.
07-30-2020 at 03:49 AM
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