I liked this a lot!
Right off the bat, my stats:
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HP: 211
ATK: 10
DEF: 18
Keys: 1/0/0
GR: 9
REP: 59
Score: 119
I got every gem, key, and potion except for the two potions behind the NW evil eye in 2E. I also chose to blow up the big potion in 1S, but score-wise, that's better than spending a key on it. I'm not sure it's worth killing the roach queen early to get both big potions. I didn't need to break the statues.
I didn't try to optimize this at all. I took some risky gambles early on and they paid off, but that's probably because the hold isn't too punishing yet. I've no doubt other adventurers will come along with much better scores.
Onto the level set itself,
We've seen a lot of level sets with both ATK and DEF gems, and several with ATK-only, but this might be the first one that goes
DEF-only. DEF is a really good stat because every point is equally useful. It's fun to see just how different the game is when you don't have to deal with ATK gates!
I also really liked how the red scroll completely revealed the rooms. This made exploring 2E much less of a gamble. I wish more level sets did this!
You can go back up the stairs in Toolshed. It ends the hold.
It might be a good idea to put bridge tiles under the area around the character that teleports you to First Level. Right now, the dirt floors don't seem like something that could rot and let people fall through.
If you enter 1W, leave, and come back with less health, the guards immediately tell you to watch it. I got the impression this script was supposed to fire if you stepped into one of their swords, but I might be wrong. (Also, why don't the guards help you or arrest you? No one's supposed to be wandering the dungeons.)
Anyway, I'm looking forward to seeing how my choices will ruin me when the Second Level comes out. Thanks for making this!