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Caravel Forum : DROD Boards : Architecture : Custom Element Revival Show (Please help me getting this contest compilation live)
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Dying Flutchman
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File: Custom Element Revival Show_final2.hold (92.8 KB)
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icon Custom Element Revival Show (+2)  
This topic is for all participants in the CERS contest.

I've attached the complete compilation hold, and I've already updated it with several fixes / changes to reflect the discussions in the voting topic:
1) Changed scripting for the Swap-O-Tron tokens to fix bug with large hordes, to add two new token designs and to fix movement order.
2) Added a script variable to all levels to track level completion.
3) Included revised version of one room in the Two Headed Serpent level.
4) Changed description of trapdoor level (it now refers to 'Custom Trapdoors' instead of multi-use trapdoors).
5) Changed explanation scrolls at start of hold.

So for all contributors:
A) Could you give me permission to actually include your level in the compilation?
B) Could you check your level in the attachment to see if anything is broken?
C) If you have fixes for unintended solutions or other changes, please use the hold attached here as a base. Just to make sure we all use the same version of the scripted elements and all hold variables work etc.
D) Please provide a complete demo pack with all intended solutions. (This also forces a complete check as per item B :) )

I aim to get this hold to HA within 2 or 3 weeks, if there are no big issues.

Thanks for your effort!

UPDATES
27 April: Included Xindaris' edits, made hold edit for all.
4 June: Included Rabscuttles edits, sent to HA.

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[Last edited by Dying Flutchman at 06-04-2020 02:02 PM]
04-27-2020 at 08:37 AM
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Xindaris
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File: Custom showcase thing Xindaris.hold (400.6 KB)
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icon Re: Custom Element Revival Show (0)  
Hey uh, the hold you posted to "use as a base" is evidently "you and conquerers only", rather than "anyone edit" as would be much more helpful.

You have my permission to use both of my levels. Since I can't currently edit the hold you posted, I've attached an updated version of the hold with my levels in it which doesn't have the fixed scripting but does have the following adjustments to correct some issues found during the voting period:

Click here to view the secret text


These are relatively minor changes and may be easier for you to do manually than for me to copy your hold, edit, and you copy back.

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[Last edited by Xindaris at 04-27-2020 08:01 PM]
04-27-2020 at 06:53 PM
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Dying Flutchman
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icon Re: Custom Element Revival Show (0)  
Xindaris wrote:
Hey uh, the hold you posted to "use as a base" is evidently "you and conquerers only", rather than "anyone edit" as would be much more helpful.
Ok, that's just stupid of me.
Can't upload a correction right now, but will do that asap.

Thanks for your edit suggestions, will implement those.

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04-27-2020 at 07:10 PM
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Xindaris
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icon Re: Custom Element Revival Show (0)  
Oh uh, one additional change to IoT 1S, to fix a leak Chaco found there: Othosquare at (17, 16). Attachment to the above post has been updated with this fix also.

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[Last edited by Xindaris at 04-27-2020 08:02 PM]
04-27-2020 at 08:00 PM
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mauvebutterfly
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icon Re: Custom Element Revival Show (0)  
Since the one room in my entry has been revised, I think it's good to go. I don't intend to make any further changes.

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05-11-2020 at 07:17 AM
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Xindaris
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icon Re: Custom Element Revival Show (0)  
I almost forgot: I think the scroll in IoT's secret room (2N1W) is unnecessary post-contest. Please remove it unless you disagree.

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05-11-2020 at 06:23 PM
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Dying Flutchman
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icon Re: Custom Element Revival Show (0)  
Xindaris wrote:
I almost forgot: I think the scroll in IoT's secret room (2N1W) is unnecessary post-contest. Please remove it unless you disagree.

Wil do. I'm expecting some edits from Rabscuttle, and then I think we're good to go.

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05-13-2020 at 08:00 AM
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Rabscuttle
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File: Rabscuttles Custom Element Revival Show.hold (91.7 KB)
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icon Re: Custom Element Revival Show (0)  
Updated my level, sorry about the wait. Probably just want to pull the level out as I got the hold a week or so ago so it probably doesn't have all the other updates in it.

Changes:
1E: easier to exit west
1N1E: switched fluff and briar blobs, added a door, moved a scroll
1S1E: added a challenge to not use the wubba
1S2E: removed some unintended solutions.
1S3E: removed more unintended solutions.
1N2E, 4E: replaced queen manipulation at start with roaches. Added more orbs, but normal version now uses broken instead of cracked. 4E now marked as secret.
1N5E: added beacon to prevent level from becoming uncompletable. Adjusted entrance (and in 1N4E) so you can always go through the first time you enter.

[Last edited by Rabscuttle at 05-19-2020 01:45 AM]
05-19-2020 at 01:45 AM
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Dying Flutchman
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OK, this has taken way too long. But it's been sent to HA now.

Tnx for your contributions!

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06-04-2020 at 02:03 PM
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