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Caravel Forum : DROD Boards : Holds : Unchained Malady (Chainless gentryii)
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Author Name:DyingFlutchman
Submitted By:Dying Flutchman
Hold Name:Unchained Malady
Theme:Chainless gentryii
Author's Difficulty:
Number of Levels:7
Number of Rooms:56
Number of Monsters:372
Version:DROD: The Second Sky (5.0.2)
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
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File: Unchained Malady.hold (121.3 KB)
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License: Other
From: Unspecified
icon Unchained Malady  
This is the compilation hold for the "Chainless gentryii" contest from July & August 2019.
10-28-2019 at 10:57 PM
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Dying Flutchman
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icon Re: Unchained Malady (0)  
A huge thanks to all contestants four making the entries.

And thanks to HA for promoting this hold.

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10-29-2019 at 05:50 AM
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disoriented
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icon Re: Unchained Malady (+1)  
The lone challenge in this hold appears to be bugged. In Infiltration of Esterport Fort 2E I was able to randomly kill some creatures and the challenge was awarded without clearing the room. I’ll leave it to the compilation organizer to decide if this gets fixed or not.

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34th Skywatcher
10-30-2019 at 07:26 PM
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Dying Flutchman
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File: Unchained Malady_correction.hold (121.3 KB)
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License: Public Domain
icon Re: Unchained Malady (+1)  
That's what you get for adding things at the *very* last time...

Well, I didn't know that a script can see a 'room cleared' if there's still an active seeding bacon. And I guess Rabscuttle didn't know either.

Anyways, I made an update in the attachment.

I'll leave it - in turn - to the HAs to decide if this gets uploaded or not :)

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10-30-2019 at 08:33 PM
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Rabscuttle
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icon Re: Unchained Malady (0)  
oops. Yeah, I kind of forgot you could clear the room by just poking things with the sword.

About to go on a plane so can't check it, but as long as the fix doesn't involve horrible conquer tokens, it's all good.

I would have added a "Wait for Beethro on the force arrow next to the green door" and a "Wait for Beethro just below the bottom left firetrap" before the award challenge line.

[Last edited by Rabscuttle at 10-30-2019 10:13 PM]
10-30-2019 at 10:00 PM
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Dying Flutchman
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icon Re: Unchained Malady (0)  
I fixed it by putting in an extra check for deactivated seeding bacon.

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10-31-2019 at 06:11 AM
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disoriented
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icon Re: Unchained Malady (+1)  
Beethro: “Wait, you have bacon? Where?”

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34th Skywatcher
10-31-2019 at 06:56 AM
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Dying Flutchman
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icon Re: Unchained Malady (0)  
quote:
disoriented wrote:
Beethro: “Wait, you have bacon? Where?”


Yeah. But it gets deactivated. It's a really sad situation.

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10-31-2019 at 07:34 AM
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Dragon Fogel
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icon Re: Unchained Malady (0)  
By the way, the hold entrance and the entrance to Mechanical Roaches are marked as scorable, but contain no puzzles.
10-31-2019 at 07:43 AM
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Dying Flutchman
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icon Re: Unchained Malady (0)  
quote:
Dragon Fogel wrote:
By the way, the hold entrance and the entrance to Mechanical Roaches are marked as scorable, but contain no puzzles.

Fixed

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10-31-2019 at 09:25 AM
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Rabscuttle
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icon Re: Unchained Malady (0)  
quote:
Dying Flutchman wrote:
I fixed it by putting in an extra check for deactivated seeding bacon.


Good good. Realised my method probably wouldn't have worked as spike deaths happen after characters I think so Beethro could have skipped a check.
10-31-2019 at 01:15 PM
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