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Caravel Forum : DROD Boards : Architecture : Purgatory (monster manipulation)
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mauvebutterfly
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File: Purgatory.hold (96.4 KB)
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icon Purgatory (+1)  
Inspired by Kieran's post, I decided that I didn't want this hold to languish in... uh... Purgatory... in the event that something happens to me or my computer.

This is a rather silly hold. Beethro killed a lot of things in his life, so his punishment is being consigned to an endless plane of things to kill. Or something.

I basically make a few rooms for this every time I feel like doing architecture but don't feel like working on Fendik's Fortress. I swear I'll finish that hold someday. I'll try to update this once a month or so, but don't expect this hold to be finished any time soon.

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[Last edited by mauvebutterfly at 10-20-2019 10:11 AM]
10-15-2019 at 02:06 PM
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mauvebutterfly
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icon Re: Purgatory (0)  
A huge thank you to Chaco for doing a stream of this hold. I had been planning on doing an update at the start of each month adding in any new rooms I had made, but his stream showed a number of issues with the hold that I wanted to immediately address.

Rooms added in this update:
Click here to view the secret text


Other changes made (mostly from stream feedback):
Click here to view the secret text


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10-20-2019 at 10:16 AM
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KituU
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File: Purgatory- KituU demos.demo (11.7 KB)
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icon Re: Purgatory (+2)  
Hi,
played the hold, very interesting that monsters have access to area player can't
Some thoughts. Demos attached

Click here to view the secret text


10-26-2019 at 07:28 PM
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mauvebutterfly
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icon Re: Purgatory (0)  
Thanks for the feedback and the demos.

Regarding the edge of rooms being marked with dirt or grass, that's only until I finish the level. In the end the level will wrap around and there won't be edges. This is purely for the convenience of people testing it now. I should probably put an explicit scroll in the entrance spelling that out though.

Click here to view the secret text


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106th Skywatcher
10-27-2019 at 10:20 AM
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