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averagemoe
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icon Unmoddable assets? (0)  
I have this vague memory of poking around in the data files for the original release version of TCB and seeing the raw images for the brick background of the menu screen, the name "DROD" above the menu items, and the shadow it casts on the aforementioned bricks.

But now, I've dug up that old program, looked in the data, and now the only images I see in Bitmaps are the Caravel Logo, the door on the loading screen, the desktop icon, and a few things the cursor might turn into.

And what confuses me is that I'm still able to easily overwrite all the menu screen assets from JTRH. What happened there? What if I wanted to swap the menu background out for the one from RPG? (Which incidentally, I can't find either.)

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06-08-2019 at 07:56 PM
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mrimer
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icon Re: Unmoddable assets? (0)  
I think I get the gist, but I'm not exactly sure what you're asking about. Are you saying these background images are not present either in the master .dat file or on disk?

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06-09-2019 at 01:10 AM
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averagemoe
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I'm saying they're not in

Program Files\DROD - The City Beneath\Data\Bitmaps

Or anywhere else accessible by my computers filing system.

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06-09-2019 at 01:53 AM
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mrimer
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Thanks for explaining to me. The files are packaged into the master .dat file.

You should still be able to mod the images by placing alternative versions of the files in that directory, and/or modifying drod.ini.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-09-2019 at 02:19 AM
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averagemoe
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This is getting kind of complicated. I just want the background stones from the RPG title screen.

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06-09-2019 at 04:52 AM
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mrimer
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icon Re: Unmoddable assets? (0)  
quote:
averagemoe wrote:
This is getting kind of complicated. I just want the background stones from the RPG title screen.
You'd have to extract them from the .dat file, as with other image assets.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-09-2019 at 05:55 AM
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averagemoe
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Okay, I'm thinking about what you said about modding the assets. I'm thinking the easiest course of action I could take is replace everything on the menu except the background with transparency, and then screenshot that. What should I do to the .ini to make that happen?

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06-18-2019 at 04:11 AM
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mrimer
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quote:
averagemoe wrote:
replace everything on the menu except the background with transparency, and then screenshot that. What should I do to the .ini to make that happen?
Hmm...nice idea, though I don't think you can modify the .ini to make the main menu text go away. Also, most images are hardcoded, so you wouldn't go to the INI to change those. Search for "imageFilenames" here to find the image filenames:

https://github.com/EvidentlyCube/drod/blob/master/DROD/TitleScreen.cpp

You would need to provide matching transparent image files to override these files. Try it out with one image and see if it works.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-21-2019 at 03:18 PM
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averagemoe
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icon Re: Unmoddable assets? (0)  
I appreciate that you're still willing to help, but someone saw these posts and PMed me the extracted images. I'm set.

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06-21-2019 at 05:01 PM
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mrimer
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quote:
averagemoe wrote:
I appreciate that you're still willing to help, but someone saw these posts and PMed me the extracted images. I'm set.
Awesome! Thanks for letting me know.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-21-2019 at 11:10 PM
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