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Caravel Forum : DROD Boards : Bugs : Guards act unbrained towards temporal projections
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Rabscuttle
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icon Guards act unbrained towards temporal projections (0)  
When faced with temporal projections, if current Beethro is closer, a guard will attack with brained movement. If a projection is closer, a guard will attack it with unbrained movement.

See attached hold.

1) hit temporal token, then hit orb. Guards will path towards Beethro, around the arrows and around the box.
2) jump back to token, move current Beethro so he's further away. Guards will now act unbrained: guard in arrows will walk over them, guard in box will stay on the wall.

I'm guessing this has to do with the fact that brains ignore projections.

[Last edited by Rabscuttle at 04-30-2019 09:07 AM]
04-30-2019 at 09:06 AM
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Rabscuttle
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icon Re: Guards act unbrained towards temporal projections (+1)  
On reflection, this behaviour is consistent with the way Guards treat Decoys and Stalwarts, so this is probably not a bug.

[Last edited by Rabscuttle at 04-30-2019 12:33 PM]
04-30-2019 at 12:33 PM
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