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Level: Legendary Smitemaster
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File: timeaftertime_jan3.hold (98.9 KB) Downloaded 303 times. License: Other From: Unspecified
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Time After Time
Well now, here's another offering! A pseudo-tutorial on temporal tokens, ranging from some introductory rooms to give new players the idea as to how they work, through interesting and novel applications of tokens for player benefit and architect delight, culminating in some devilish challenges to really make sure you understand the full potential of the tools.
I'm hoping this hold is not only fun to play, but is also useful as a reference resource for both players (tactics reference) and architects (widgets, enforcement methods, particular construction methods to both look out for and pitfalls to avoid).
There's no story, just a whole bunch of puzzles arranged 5 to a level in roughly increasing difficulty and some minor thematic cohesion within a level. Enjoy, and let me know what you think!
Thanks to Hold Admins and to testers: bbb, Dali, Dying Flutchman, Insoluble, mauvebutterfly, Nuntar, Resert On
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