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Caravel Forum : DROD Boards : Hints and Solutions : King Dugan's Dungeon 2.0 : Twenty-Third Level : 1 South, 3 West (Challenge!)
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KainXVIII
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icon King Dugan's Dungeon 2.0 : Twenty-Third Level : 1 South, 3 West (0)  
How to kill serpent without goblin?
02-21-2019 at 10:30 PM
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Someone Else
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icon Re: King Dugan's Dungeon 2.0 : Twenty-Third Level : 1 South, 3 West (+1)  
Just looking at the room, I'd imagine that you'd have to use something else. Since you can't use a roach, that would be...

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02-21-2019 at 11:03 PM
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KainXVIII
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icon Re: King Dugan's Dungeon 2.0 : Twenty-Third Level : 1 South, 3 West (0)  
Someone Else wrote:
Just looking at the room, I'd imagine that you'd have to use something else. Since you can't use a roach, that would be...

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Click here to view the secret text
Sorry, i don't get it :no
I managed to sneak mimic before goblin, but this still not helps me.

[Last edited by KainXVIII at 02-22-2019 09:56 AM]
02-22-2019 at 08:36 AM
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Nuntar
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icon Re: King Dugan's Dungeon 2.0 : Twenty-Third Level : 1 South, 3 West (0)  
You can do it from that position. Just step north so that you can turn to face SW without the mimic killing the goblin, then head west along the trapdoor path.

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02-22-2019 at 04:55 PM
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KainXVIII
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icon Re: King Dugan's Dungeon 2.0 : Twenty-Third Level : 1 South, 3 West (0)  
Nuntar wrote:
You can do it from that position. Just step north so that you can turn to face SW without the mimic killing the goblin, then head west along the trapdoor path.
Damn, that was tricky! Here is a demo if someone will stumble like me :D

02-22-2019 at 06:28 PM
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DCLeadboot
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icon Re: King Dugan's Dungeon 2.0 : Twenty-Third Level : 1 South, 3 West (0)  
KainXVIII wrote:
Someone Else wrote:
Just looking at the room, I'd imagine that you'd have to use something else. Since you can't use a roach, that would be...

Hint:
Click here to view the secret text
Sorry, i don't get it :no
I managed to sneak mimic before goblin, but this still not helps me.

Are you saying I DON'T want the mimics to kill the goblin immediately? Because the mimics can't seem to be manoeuvred to do it alone...

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03-13-2025 at 07:04 PM
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Nuntar
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icon Re: King Dugan's Dungeon 2.0 : Twenty-Third Level : 1 South, 3 West (+2)  
Mimics can be obstacles for other mimics, if the movement order is correct. (The one you placed first will move first, and you can right-click them to check their order at any time.) Say you have mimic #1 west of #2, and move east: #1 can't move yet (#2 is blocking him) so he stays still, then #2 moves, opening a gap between them. Then step west, and #1 is one tile west while Beethro is back to his original tile.

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03-14-2025 at 12:58 AM
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