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grobblewobble
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icon Leylines - feature changes on steam (0)  
I tried Leylines on steam and noticed that some features have been removed. Not sure if some of these are locked, or they have all been removed.

Perhaps the old version had too many options, so cleaning them up was a good idea. But there are a few options that I miss badly.

1: Speed.
The first setting I always changed was to set movement to the highest possible speed. The standard speed setting is very slow: order a unit to move one square, wait a second, order it to move another square.. battles are slow as well, you are waiting half a second whenever a unit shoots.

Most strategy games I played do offer the option to the adjust speed, but if it has to be fixed, would it be possible to fix it at a faster value?

2: Random maps.
Do they still exist as a locked option? They added a lot of replay value.

3: Random elimination of spells can't be turned off.
This made me realise I always turned it off. Having to adjust your strategy to missing spells is a nice idea in principle, but the random elimination leaves you with too few spells to work with and that isn't fun. You just don't have enough options after you are done researching all available spells.

It also makes the research curve feel bad, because you will very soon be researching the high end spells. And then you reach the stage where Abjuration is the only thing left to research, far too early.

And the random elimination doesn't really encourage you to try different strategies in practice. It actually punishes you for trying weird spell combinations and makes you pick the spheres with the most generic utility (BMM in my opinion) every time.

So I think the game is more fun without this.

[Last edited by grobblewobble at 02-05-2019 08:29 AM]
02-05-2019 at 08:07 AM
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grobblewobble
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icon Re: Leylines - feature changes on steam (0)  
Since I don't just want to complain, some of the feature changes that I really liked:

- Moonpath = Ethereal Path
I really like this change. It's fun, more intuitive and a nice little boost to the elves, and they were one of the weaker races.

- No more militant (based on attack value instead)
This seems a good simplification. And you no longer need to worry about morale as much when you move units into a city.

- Cleaner interface
Overall I like it, even if some options are no longer available.

- The campaign
Absolutely love it. Challenging levels, I much enjoyed playing them. Haven't finished yet.

- The new graphics!
Maybe this isn't a functional feature, but they are awesome.

I will make a separate post later for new bug reports.

[Last edited by grobblewobble at 02-05-2019 10:17 AM]
02-05-2019 at 10:14 AM
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