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Caravel Forum : DROD RPG Boards : RPG Bugs : Hot Tile Inconsistencies
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mauvebutterfly
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icon Hot Tile Inconsistencies (+2)  
In the 2018 Year of RPG Contest I had two rooms that involved mimics on hot tiles. From what I've heard, other people playing the entry saw the mimics regenerate their health on screen transition, but in my version that didn't happen.

I am playing version 1.2.7.316 on GOG.com and wonder if there was something that changed between this and the more recent 1.2.7.330 Steam version.

The intended behaviour is that mimics that are damaged keep this damage between screen transitions.


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106th Skywatcher
11-10-2018 at 03:45 AM
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Doom
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icon Re: Hot Tile Inconsistencies (+4)  
For what it's worth I thought I saw this happen when playing the contest entries but can't reproduce it anymore, even when restoring to a save at roughly the correct point in time. There was at least one other report of the same thing in chat, so probably didn't imagine it. .. was able to reproduce it after a few attempts.

Couldn't find anything wrong with the scripting when looking at mauve's level.

edit: Seems to be a bug related to saving and loading. If I quicksave in NotRPG:1N1E and quickload, every time I re-enter the room the mimic's health resets.

edit 2: Here's a little test hold for reproducing this more easily

1. Enter the room to the west.
2. Quicksave
3. Quickload
4. Spend a few turns in the room, leave and come back. The mimic's health should reset to full.

I was able to reproduce this in both 1.2.7.330 (Steam) and 1.2.6.311 (Standalone)

[Last edited by Doom at 11-10-2018 05:41 AM]
11-10-2018 at 05:02 AM
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