In my spare time I sometimes write things. By sometimes I mean pretty regularly, every day. It just so happened that I think the stuff I write is meaningful so I'd like to share it with as many people as I can - and that includes my second family DROD community. To avoid spamming the board I'll limit myself to posting about those articles only here.
Prioritizing game development
Making video games is a hard task regardless of how big is your studio. But why make it harder by mindlessly approaching development when you can sit down, think and prioritize things to make the development more enjoyable and end-product plain better?
In this article I talk about the pitfalls of not doing any kind of forethinking, how it can impact your morale and your project negatively and a way to not have this problem.
https://www.evidentlycube.com/blog/why-you-should-prioritize-tasks
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[Last edited by skell at 02-22-2018 01:49 PM]