Uh.. seems I can't understand some of those variable, like this:
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×#define TI_SMAN_IYN 0
#define TI_SMAN_IYNE 1
#define TI_SMAN_IYE 2
#define TI_SMAN_IYSE 3
#define TI_SMAN_IYS 4
#define TI_SMAN_IYSW 5
#define TI_SMAN_IYW 6
#define TI_SMAN_IYNW 7
#define TI_SNK_N 8
#define TI_SNK_E 9
#define TI_SNK_S 10
#define TI_SNK_W 11
#define TI_SNK_EW 12
#define TI_SNK_NS 13
#define TI_SNK_NW 14
#define TI_SNK_NE 15
//********************************************************************************
#define TI_SWORD_IYN 16
#define TI_SWORD_IYNE 17
#define TI_SWORD_IYE 18
#define TI_SWORD_IYSE 19
#define TI_SWORD_IYS 20
#define TI_SWORD_IYSW 21
#define TI_SWORD_IYW 22
#define TI_SWORD_IYNW 23
#define TI_SNKT_S 24
#define TI_SNKT_W 25
#define TI_SNKT_N 26
#define TI_SNKT_E 27
#define TI_WALL_REF 28
#define TI_TAR_SEI 29
#define TI_SNK_SW 30
Those variable, like SNK, SNKT, WALL_REF, TAR_SEI, are hard to understand what is mean behind it's naming. Other hand, there has some variable name that easy to understand, like TI_MIMIC_... . There also has some variable that has 'A' on it, seems used for frame 2 of an animated monster.
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Stuffs:
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