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Rabscuttle
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Are long monsters resistant to bombs?

Fuses can only be started from an end, right? Are ends specifically designated ends, or can it be any old fuse-end. For example, if a burning fuse is broken by a closed yellow door, when the door is opened can the fuse be restarted or is it useless?

Are bombs and fuses both on the orb layer?

Does JTRH: Sixteenth Level: Entrance have exits on all 4 sides?

03-12-2005 at 06:14 AM
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AlefBet
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Rabscuttle wrote:
Are long monsters resistant to bombs?
Long monsters will die if their head is caught in the blast.
Fuses can only be started from an end, right?
Yes.
Are ends specifically designated ends, or can it be any old fuse-end.
Any old fuse end.
For example, if a burning fuse is broken by a closed yellow door, when the door is opened can the fuse be restarted or is it useless?
There are a number of ways to cut a fuse, and each can be used to light an otherwise unlightable fuse.
Are bombs and fuses both on the orb layer?
Yes.
Does JTRH: Sixteenth Level: Entrance have exits on all 4 sides?
Um, no. But neither does KDD:16:Entrance, so I guess that's something we can think about adding for DROD 3, if there's enough demand ;).

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03-13-2005 at 05:20 AM
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b0rsuk
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Is there anything that makes characters different from normal monsters (appearance) ? I mean, if you make character look like roach, does he look EXACTLY like roach or has some kind of small icon on him, or other indicator that he's a character ?

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03-13-2005 at 08:42 AM
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Maurog
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I heard characters have no shadow, and don't reflect in mirrors. Oh, and they can't cross running water, and they die if you put a stake (or sword) through their heart, and they will kill you if they can, and drink all your blood. Which makes them totally undistinguishable from normal monsters :(

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03-13-2005 at 10:40 AM
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eytanz
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b0rsuk wrote:
Is there anything that makes characters different from normal monsters (appearance) ? I mean, if you make character look like roach, does he look EXACTLY like roach or has some kind of small icon on him, or other indicator that he's a character ?

It looks exactly like a roach.

I heard characters have no shadow, and don't reflect in mirrors. Oh, and they can't cross running water, and they die if you put a stake (or sword) through their heart, and they will kill you if they can, and drink all your blood. Which makes them totally undistinguishable from normal monsters

I know this is a joke, but just to make sure no-one is confused: you can kill a character if you stab it but a character can't attack you (though it can turn into a normal monster at any point). A slayer character can kill you with its hook.

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03-13-2005 at 01:08 PM
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AlefBet
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eytanz wrote:
A slayer character can kill you with its hook.
Similarly, mimic characters can kill you.

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03-13-2005 at 07:08 PM
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b0rsuk
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eytanz wrote:
I know this is a joke, but just to make sure no-one is confused: you can kill a character if you stab it

I think it's you who got confused. Maurog wrote that just like other monsters, characters die when you put a wooden stake in their heart.
NOT that it's the only way.
Can you imagine a creature that would survive having its heart pierced by wooden stake ? No higher lifeform can, I think, and saying that amoebas have hearts feels like stretching to me.

[Edited by b0rsuk at Local Time:03-13-2005 at 08:58 PM]

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03-13-2005 at 08:51 PM
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agaricus5
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b0rsuk wrote:
I think it's you who got confused.
Maurog wrote that just like other monsters, characters die when you put a wooden stake in their heart.
I disagree. There are no wooden stakes in JtRH, but people may have somehow gotten conused about it, since people don't generally know what is in JtRH, and what isn't. In any case, the wooden stake is a joke, since it is not a game element.

Also, (this I just spotted), I don't think you read Eytan's post carefully. Maurog also said that "...they will kill you if they can, and drink all your blood...", which is not true, as Eytan pointed out.

NOT that it's the only way.
Can you imagine a creature that would survive having its heart pierced by wooden stake ? No higher lifeform can, I think...
Any higher creature could technically survive (for a short while) having its heart pierced by a stake. What kills the animal is usually the overload to the brain from the pain signals generated by the nervous system it possesses. What's more, with the intervention of external help in the form of anaesthetics or very cold water, this could be extended probably to about 1-2 hours, since the oxygen demand from the body would decrease to very low levels, and so technically, the transport system would become unnecessary. The leaking of blood will also be a factor involved, but certainly, this would not cause instant death.

...and saying that amoebas have hearts feels like stretching to me

Amoebae are single-celled organisms, so this doesn't make any sense. Only large organisms (with millions of cells or more) with the need for an active transport system have things like hearts. Small organisms can usually just survive on passive transport mechanisms like diffusion.

[Edited by agaricus5 at Local Time:03-13-2005 at 09:21 PM]

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03-13-2005 at 09:19 PM
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Doom
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Someone could make a graphical mod with a wooden stake as Beethro's sword. ;)
03-14-2005 at 11:15 AM
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Zaratustra00
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Journey to Castlevania Hold?
03-14-2005 at 12:31 PM
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gamer_extreme_101
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Doom wrote:
Someone could make a graphical mod with a wooden stake as Beethro's sword. ;)
Which brings me to double-checking - There will be some way, in any shape or form, to make graphical mods, right?

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03-14-2005 at 02:05 PM
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eytanz
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gamer_extreme_101 wrote:
Doom wrote:
Someone could make a graphical mod with a wooden stake as Beethro's sword. ;)
Which brings me to double-checking - There will be some way, in any shape or form, to make graphical mods, right?

This has been answered before, but here's the answer again:

Graphical mods will be possible, just like now. In fact, some aspects of them will be easier (you can just add styles, you don't have to replace them). However, JtRH will likely be released without any available style files to modify. After release, we will probably make a blank style file available so you can make tiles from scratch, but the actual JtRH style files won't be there for people to mod.

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03-14-2005 at 02:46 PM
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Banjooie
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This is possibly a ridiculous concept, I'm aware, but.

Could we have tilesets or at the very least a template a touch before release as to facilitate a head start on modded tilesets for JtRH? This may or may not actually be a good idea, I just think it'd be neat to see a bunch of new styles ready just after release, y'know? Maybe a contest surrounding this?
03-14-2005 at 05:10 PM
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wackhead_uk
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Had to mod you up for that - I'd love a contest like this
03-14-2005 at 06:03 PM
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Oneiromancer
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Except that Eytan just said that a template style file won't be released until after JtRH has been out for a while. So it really wouldn't make any sense to release one before JtRH comes out.

Remember that the style files are part of the content that people will pay to receive with JtRH. It really doesn't make much sense to let people make their own that can be distributed for free, if that could possibly cut into sales of JtRH. As Mike implied in another thread...the more people that buy JtRH, the more likely it is that another sequel will be produced.

Game on,

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03-14-2005 at 06:13 PM
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wackhead_uk
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How about making the most JtRH-esque style for AE then?
03-14-2005 at 06:37 PM
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Mattcrampy
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Ooh... I might run something like that for the April contest.

Matt

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03-15-2005 at 01:34 AM
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rowrow
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You aren't supposed to spoil it you know? :)

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03-15-2005 at 01:47 AM
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Banjooie
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Well. You can /make/ them. It just would require the registered version to /use/ them. So you'd just be able to mock screenshots with it. Or something. I don't know.


...yeah, it's probably a bad idea.
03-15-2005 at 03:10 AM
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eytanz
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Banjooie wrote:
Well. You can /make/ them. It just would require the registered version to /use/ them. So you'd just be able to mock screenshots with it. Or something. I don't know.


...yeah, it's probably a bad idea.

What's them in this context? And who is you?

- If you are talking about JtRH tilesheets and your message is directed to the dev team - sure we can make the tilesheets before release. It would be very easy, all we need to do is delay release until they're done.

Basically, the effort now is into preparing the final stages for release. Anything not essential to that will wait until after release.

- Otherwise, I'm not sure what you are talking about.

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03-15-2005 at 06:27 AM
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Banjooie
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Even I'm not quite sure what the hell I meant. I'm clearly incoherent due to it being late or something. Pretend I said absolutely nothing. There we go.
03-15-2005 at 08:09 AM
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b0rsuk
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Regarding characters...

- can a character be killed ? Or is it considered "neutral" and can coexist wih sword on same square ? (I guess they're killable, because someone said Halph can be killed)
- how much time does it take for a character to be transformed into a monster ? Can it turn into a monster and attack Beethro in same round ?

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03-18-2005 at 09:03 PM
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b0rsuk wrote:
- can a character be killed ? Or is it considered "neutral" and can coexist wih sword on same square ? (I guess they're killable, because someone said Halph can be killed)

When editing a character, you can select whether or not they can be killed.

Also, just to clear up a misunderstanding: Halph is not necessarily a character. Sometimes there is a character with the "Halph" graphic which is used to show dialogue, and like all characters, you can select whether or not this Halph is killable. But there is also an autonomous critter called Halph, which has its own internal logic, and is not a character. This Halph can be killed, but only by use of a sword. If this Halph is killed, the room restarts like it would if Beethro is killed.

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03-18-2005 at 09:15 PM
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What does it mean can't be killed ? You can't move in such way where sword ends on same square as a character ?

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03-18-2005 at 09:31 PM
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b0rsuk wrote:
What does it mean can't be killed ?

An unkillable character essentially acts like a moveable wall. The sword simply doesn't affect it.

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03-18-2005 at 09:45 PM
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AlefBet
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Watcher wrote:
This Halph can be killed, but only by use of a sword.
There are other ways Halph can die. But monsters will not kill Halph. (The Slayer's weapon can kill Halph, but he doesn't make an effort to do this.)

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03-18-2005 at 10:31 PM
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DiMono
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I saw the Slayer kill Halph once. He felt really bad about it, and sent his parents a card.

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03-19-2005 at 03:31 PM
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stigant
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Not sure if this has been asked, but can the slayer's hook cut into a block of tar?

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03-19-2005 at 07:24 PM
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krammer
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Yes, the Slayer's hook can do everything Beethro's sword can do.

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03-19-2005 at 08:37 PM
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How are you going to treat using one copy of the registered game and installing it on more than one computer? Say if I decide to install DROD on the computer in my room and on the family one (Which is a lot faster than mine). Will I have to buy another liscense, will CaravelNet not work on one of those, or will they work fine and happily together?

If the latter, would it automatically track my progress from computer to computer to prevent me from replaying rooms on the second computer?

[Edited by gamer_extreme_101 at Local Time:03-19-2005 at 10:23 PM: Clarification]

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03-19-2005 at 10:21 PM
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