This idea came about while I worked on my own hold. Despite all the puzzles we can adapt into DROD easily, or at least via scripting, we don't actually have an official method to adapt ice-sliding puzzles in DROD.
The best you can do is use a bunch of tunnels and pretend it's an ice puzzle, and even then it becomes kinda finnicky. And I won't even bother going over the misery that is trying to script it!
Basically, Solid Ice would work exactly as you expect; ice sliding puzzles, but in DROD. Think kinda like the ice in Chip's Challenge.
A few interactions I have in mind:
* Floor, walls, force arrows opposite to the direction you're sliding, ortho tiles (when sliding diagonally), remains of Golems/Constructs, Tarstuff, and just about anything to prevent your movement, will all bring your sliding to a stop.
* Enemies and NPCs also have to obey the ice-sliding, unless they're flying. Enemies such as wraithwings or fegundoes will not slide along the ice. Wubbas and puffs also will not obey the ice sliding.
* Giant wryms like rattlesnakes, serpents, and adders refuse to move on the ice, like they do with force arrows. Gentryii also don't move on it.
* Briar cannot grow on solid ice due to having no "
soil"
or any place to properly survive on; they would instead freeze and die.
* Explosions will cause solid ice to melt; it becomes shallow water.
* Fire will cause solid ice to melt as well; it also becomes shallow water. Fire traps melt the 4 tiles directly orthogonality to it when they activate, but hot tiles will melt all 8 tiles adjacent to it in a square fashion.
* Catching a checkpoint mid-slide will allow you to restart at the checkpoint as if you were not sliding on it. This could allow for unorthodox but interesting puzzles, such as using the checkpoint in order to get an angle otherwise impossible to slide to, and clear the puzzle using it.
* Mirrors and powder kegs will also slide along the ice.
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Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, Lowest Point Watcher, and 132nd Skywatcher (and 13th Gel Authority)
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