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Caravel Forum : DROD Boards : Architecture : Help with scripting? (This really doesn't need to be as complex as it's being...)
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Camwoodstock
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icon Help with scripting? (+1)  
Here's the deal:

I'm trying to script a special Smitemaster "enemy" for a hold I'm working on that follows a specific line of commands. The way it works is:

Monsters will pay attention to it instead of the player
Killing it is required to clear the room, and won't kill you in the process
If it kills all other monsters sans itself, it won't clear the room
It has the same appearance as Beethro

Now, some people might be telling me to simply set the Character to "Beethro." The problem with that is that upon it dying, the player ALSO dies, and that if it kills everything sans the player and itself, it clears the room. Even if it still exists.

Now, I'm pretty sure this is something I could easily fix by simply making a custom Character "appearance", but that's easier said than done. My most complex scripting is scripting a character entity and having it just execute a command any time the player stands on one tile. That is to say, hardly complex.

Can someone help me out here? I know what SOME things I'd have to do are, but I can't really figure out anything else from there.

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[color="red"]Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, and Lowest Point Watcher
Mastered all of GatEB, KDD 2.0, and JtRH! | Mastered TCB! (some postmastery left!)

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10-29-2016 at 11:34 PM
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Nuntar
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icon Re: Help with scripting? (+1)  
#2 is easy, Imperative Required target makes an entity required for room completion. #3 then follows automatically.

For #4, yes, just base the character on a Beethro template. Such characters by default are critical heroes (killing them counts as player death), but Imperative Required target overrides this.

#1 is the real deal-breaker. Making default monsters attracted to a custom entity simply can't be done with current scripting. The only possible way is to replace every monster in the hold with a scripted monster, but that would be a huge amount of effort. Sorry to disappoint you :(

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[Last edited by Nuntar at 10-30-2016 12:12 AM]
10-30-2016 at 12:07 AM
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Camwoodstock
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icon Re: Help with scripting? (0)  
quote:
Nuntar wrote:
#2 is easy, Imperative Required target makes an entity required for room completion. #3 then follows automatically.

For #4, yes, just base the character on a Beethro template. Such characters by default are critical heroes (killing them counts as player death), but Imperative Required target overrides this.

#1 is the real deal-breaker. Making default monsters attracted to a custom entity simply can't be done with current scripting. The only possible way is to replace every monster in the hold with a scripted monster, but that would be a huge amount of effort. Sorry to disappoint you -- I just don't think this custom element can be made within the current scripting system.


1. Man, that should totally be added someday... I'd make a thread in the "DROD suggestions" category but I'm busy.
2. Thanks!
3. See 2.
4. That makes sense.

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[color="red"]Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, and Lowest Point Watcher
Mastered all of GatEB, KDD 2.0, and JtRH! | Mastered TCB! (some postmastery left!)

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10-30-2016 at 12:12 AM
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hyperme
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icon Re: Help with scripting? (+1)  
Funny story about #1: If you turn Player Stealth on, monsters are attracted to NPCs that look like Beethro.

So technically such a thing can be done, however it's obviously not very practical.

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10-30-2016 at 01:11 PM
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Caravel Forum : DROD Boards : Architecture : Help with scripting? (This really doesn't need to be as complex as it's being...)
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