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Caravel Forum : DROD RPG Boards : RPG Bugs : _MonsterHPMult doesn't work
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hyperme
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icon _MonsterHPMult doesn't work (0)  
If you set _MonsterHPMult to any non-100 value, nothing happens to the HP of default monsters.

The expected behavior is that the HP of monsters changes based on the value of _MonsterHPMult, like how other monster statistics are changed by _MonsterATKMult and _MonsterDEFMult.

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03-13-2016 at 11:39 AM
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mrimer
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icon Re: _MonsterHPMult doesn't work (+1)  
hyperme wrote:
If you set _MonsterHPMult to any non-100 value, nothing happens to the HP of default monsters.

The expected behavior is that the HP of monsters changes based on the value of _MonsterHPMult, like how other monster statistics are changed by _MonsterATKMult and _MonsterDEFMult.
The way this variable currently works is different from the other multipliers. The current behavior is to set modified initial HP only for monsters that the player hasn't encountered yet. This is because a monster's HP persist, and a monster can be partially damaged. Changing the multiplier after that point would cause odd (inconsistent) things to happen. I'm guessing this isn't what you were expecting, but I don't have an alternate specification that would work cleanly. Please feel free to suggest other ideas.

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[Last edited by mrimer at 03-13-2016 10:07 PM]
03-13-2016 at 10:06 PM
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hyperme
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icon Re: _MonsterHPMult doesn't work (+1)  
I wasn't considering partially damaged monsters, so that makes sense.

I was setting _MonsterHPMult in a room with monsters, so that's why it didn't appear to work. But if i set it in another room, everything turns out fine.

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03-13-2016 at 10:49 PM
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