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Caravel Forum : DROD RPG Boards : RPG Bugs : Stuff falling into pits ignores ceiling lighting/darkness effects
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kieranmillar
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icon Stuff falling into pits ignores ceiling lighting/darkness effects (+1)  
When a trapdoor or bridge falls into a pit, it is rendered at the correct level of lighting according to the room's weather settings, but ignores all other sources of lighting or darkness. This is most notable with trapdoors in an area with really dark ceiling darkness applied.

Tested in both Steam and non-Steam 1.2.3.98. (I doubt this was introduced since rev 70, I only just noticed it now)
01-09-2016 at 04:14 PM
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mrimer
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icon Re: Stuff falling into pits ignores ceiling lighting/darkness effects (0)  
kieranmillar wrote:
When a trapdoor or bridge falls into a pit, it is rendered at the correct level of lighting according to the room's weather settings, but ignores all other sources of lighting or darkness. This is most notable with trapdoors in an area with really dark ceiling darkness applied.

Tested in both Steam and non-Steam 1.2.3.98. (I doubt this was introduced since rev 70, I only just noticed it now)
Ah, it works this same way in DROD 5.x. This is lower priority to fix.

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[Last edited by mrimer at 01-15-2016 04:39 AM]
01-15-2016 at 04:39 AM
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mrimer
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icon Re: Stuff falling into pits ignores ceiling lighting/darkness effects (0)  
Skell fixed this for 5.1.1, and I migrated it over to RPG 1.2.8.

Also migrated a bunch of other fixes he made.

PR

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
11-10-2020 at 10:58 PM
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kieranmillar
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icon Re: Stuff falling into pits ignores ceiling lighting/darkness effects (+1)  
Can confirm fixed in 1.2.8.build323.
11-11-2020 at 10:36 PM
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Caravel Forum : DROD RPG Boards : RPG Bugs : Stuff falling into pits ignores ceiling lighting/darkness effects
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