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Caravel Forum : DROD Boards : Feature Requests : Lag counter (chrono counting)
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zex20913
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icon Lag counter (0)  
I've been playing through TSS for the first time, and I'm at a point where I'm getting overwhelmed by how much counting is needed in some particular rooms. Is there a way to put a lag counter on the movecount? Particularly when one would step on that specific token, or a manual entry? I know it's possible to do by hand, but why not ingame?

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09-17-2015 at 02:07 PM
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mrimer
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Sorry, I don't understand what a lag counter is. Please elaborate?

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12-12-2015 at 01:13 AM
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Someone Else
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icon Re: Lag counter (0)  
I believe he means that it would be nice if F7 (IIRC, that's the one that displays movecount) would also display the number of turns since the beginning of the room in the 'real' timeline. That way, you could walk to a pressure plate with a time chappie and sit on it until turn 86, press tab, and know exactly when the time chappie is going to disappear.
12-12-2015 at 03:18 AM
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Dragon Fogel
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icon Re: Lag counter (0)  
Issues to consider:
-You can have multiple timeclones out at once
-You can disrupt a timeclone's movements

So this boils down to "how best to manage it".

Maybe clicking on a timeclone could show you the number of turns it will make before disappearing? If it has a move blocked (or gets stunned), this number doesn't go down. This could be in addition to a "number of turns in the main timeline since the room started" counter.
12-12-2015 at 03:50 AM
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Caravel Forum : DROD Boards : Feature Requests : Lag counter (chrono counting)
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