I'm digging this game so far - it was only $1.25 on the day Maurog posted about it, so I'm definitely getting my money's worth. Thanks for the recommendation!
The game is actually a lot larger in scope than Maurog made it sound out to be. The six-easy/six-hard pattern is abandoned by the 4th and 5th worlds, which have 20 and 15 "
easy"
levels respectively. There are also a bunch of storytelling collectables to pick up (in hard-to-reach areas of certain rooms), and several rooms also track alternate solutions (such as pacifist runs, or kill-everything runs). There's also what appears to be another set of levels called "
Reactor"
that I haven't unlocked yet. I put in about five hours on this game over the weekend and my completion percentage is surprisingly only in the mid-thirties.
The puzzles in this game are satisfying to me so far - nothing too insurmountable yet. A little bit of foresight and experimentation has been enough to get me through everything I've played so far. The fourth character introduced in the game has the limited ability to swap places with other characters/parcels, which adds a nice layer of complexity.
Some problems, though:
-I love the choice to prevent moves that would result in death. It's a shame that they abandoned that philosophy in the fourth world by introducing an enemy type that can push you into lasers. I've never played a game before where the possibility of death was introduced so late into it.
-Visually, this game is a mess. I wouldn't know how to do it better, but right now I have a hard time parsing out what's what on the screen without really scrutinizing it.
-I'm also hitting some hugely annoying bugs with regular frequency. If I spend too long on any level, perhaps with a bunch of character switches or level restarts, the game will stop accepting about 95% of my keyboard input. I need to quit and re-launch to fix it, losing my current level's progress as a result.
-Also, the game has a useful quicksave feature. However, if you quicksave in a situation where a character is standing behind a parcel that is blocking a laser, the game elements could load out of order (or so it seems). If the character and the laser load first, and the parsel loads last, the character will be killed by the laser, forcing you to restart. This doesn't reproduce 100% of the time, but it has happened to me enough to make me want to never quicksave again.
Overall, though, the manic completionist in me is having fun with this game. I think.
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