mrimer wrote:
I appreciate the honesty, but I don't understand what part of the description you're perceiving as defense. Would you please call out the text you have in mind?
Oh, what I'm trying to say is that, when I first read the description, my eyes fell immediately on this part of the text:
What makes DROD RPG different from your typical dungeon crawl or rogue-like is that it contains no randomness or procedurally-generated areas. Enemy encounters, items, level layouts and treasures are all hand-crafted to bring you a series of engaging, well thought-out puzzles that are a joy to solve. Decide whether to fight monsters and get the reward for killing them now or come back later when you can take less damage. There is no grinding and each area is a completely unique experience. There is also no permadeath, and you can freely save game. Play this game to relax and contemplate, or take advantage of its large depth and optional elements of challenge and replayability.
Combining DROD's straight-forward interface and flexible puzzle widgets with the staples of dungeon crawling makes for a unique, genre-busting gaming experience. Along with a powerful level editor and modding capabilities, achievements, online features, and an enthusiastic player community producing novel puzzle content, this is a game you can enjoy for years.
And I personally don't think it's very interesting to tell people what the game isn't, especially on the first part of this text wall. Have you counted how many "
no"
and "
different from"
in that first paragraph? So many no's sounds very defensive to me, and there's really no need to do that. Also, would you buy a game with so many 'no's in its description? And I almost TL;DR after reading this part and missed the rest of the text.
I'd personally put the Story part and the Features part of the description
above this text wall. That's much more telling what RPG has to offer instead of a text wall full of no's.
I hope it's more clear now.
EDIT: added more sentence to explain the defensiveness.
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The best way to lose customers is to let little kids running loose on a forum with too many mod points.
[Last edited by Tim at 02-09-2016 09:23 PM]