Announcement: Be excellent to each other.


Caravel Forum : Caravel Boards : Contests : The Random Number God Hates Me (Our contest for March)
Page 1 of 2
2
New Topic New Poll Post Reply
Poster Message
Nuntar
Level: Smitemaster
Avatar
Rank Points: 4576
Registered: 02-20-2007
IP: Logged
icon The Random Number God Hates Me (+4)  
Many of you have now seen skell's Official DROD Ideas Generator (inspired by earlier generators by calamarain). The generator contains a database of all the elements in DROD 5.0 and over 200 interactions, and allows you to roll a random selection in each of the categories "Use (element)", "Do not use (element)", "Include (interaction)" and "Force player to avoid (interaction)". The generator also includes a selection of concepts (more general ideas for the type of room, such as movement restriction, slashfest, race against time...) and each roll has a 20% chance of including one of these.

Last night, a group of us watched gamer_extreme_101 and skell test-run the generator as follows: in each of five "rounds", gamer rolled the generator and both had 20 minutes to build a room using the suggestion. It was a great success :thumbsup though naturally, for the contest, the rules will be somewhat different.

In particular, although several people suggested running a contest where everyone is given the same suggestions -- and that would indeed be an interesting contest, and someone may run it in the future -- for this contest, I want to give everyone their own rolls so that we get a lot of variety.

Rules

1. If you wish to take part, post in this topic. I will then roll the generator for you five times and send you a PM with links to your rolls.

2. Build one or more rooms using the suggestions. For each room, you must choose one of the five rolls -- you may not mix and match suggestions between the rolls.

3. It is not absolutely required that you satisfy all the conditions in your chosen roll. You may get contradictory conditions (such as "Don't use Stalwart" and "Use this interaction: Stalwart kills Roach"). In that case, you may find a clever way of meeting the spirit of the suggestion rather than the letter (use a Soldier instead of a Stalwart...) or you may simply ignore one of the contradictory conditions. You may roll five conditions and get an idea for a more interesting puzzle meeting only four of them.

4. You must include in your room one or more scrolls behind a green door stating all the conditions in your roll, even if you did not meet all of them. (If your conditions included "Don't use Scroll" or "Don't use Green door", these are considered to apply only to the rest of the room, not including the scrolls and door mandated by this rule.)

5. Include one or more empty rooms adjacent to your room, indicating from where you intend it to be possible to enter. Adjacent rooms may contain walls, floor and force arrows only. (For example, you may have three entrances on one side, and an adjacent room making it possible to exit your main room at A and return at B, but use walls to make C inaccessible.) Be careful of backtracking issues -- it must at all times be possible to solve the room without exiting normal play and using Restore.

6. You may build any number of rooms (including the possibility of multiple rooms based on the same roll). All rooms submitted will be included in the compilation hold (if valid and solvable). However, if you submit more than three puzzle rooms, you must choose three to be included in the voting.

7. No custom media.

8. All rooms must be solvable from at least one reachable entrance, and if you include any challenges, they must be possible to complete.

9. Your rooms must be playable in build 6060.

10. The deadline for entries is 7pm GMT, 14 March 2015. After this date I will put all entries into a compilation hold and open voting on 16 March. Voting will remain open for two weeks.

Prizes

First place receives 100 rank points and a prize from the Prize Pile.
Second place receives 50 rank points.
Third place receives 25 rank points.
Anyone who has not entered a contest before receives 10 rank points.

____________________________
50th Skywatcher
02-22-2015 at 01:00 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Jacob
Level: Smitemaster
Rank Points: 3741
Registered: 10-01-2004
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I am game.

____________________________
New to DROD? You may want to read this.
My Holds and Levels:
Click here to view the secret text

02-22-2015 at 01:44 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
Sure, I'll give this a try.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

02-22-2015 at 01:51 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Insoluble
Level: Smitemaster
Avatar
Rank Points: 1638
Registered: 09-04-2014
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
Count me in too please. This sounds fun!

____________________________
Links to neat forum tools that I always have trouble finding:
Click here to view the secret text

02-22-2015 at 01:52 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
blorx1
Level: Smitemaster
Rank Points: 920
Registered: 07-18-2009
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I'll participate, if only to build something stupid.

Also, is the rule about adjacent rooms mostly for the "pick an entrance" concept?

____________________________
If you need to think outside of the box, then you didn't build a good enough box.
02-22-2015 at 01:53 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3623
Registered: 10-06-2005
IP: Logged
icon Re: The Random Number God Hates Me (0)  
[Post Deleted] Nuntar wrote:
blorx1 wrote: Also, is the rule about adjacent rooms mostly for the "pick an entrance" concept?
It's so that I can put the rooms into a compilation hold without having to make every room a separate level :P

Oh, so that means we're not allowed to use blue doors in our rooms, or stairs that go back into the same room?

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

02-22-2015 at 02:02 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Nuntar
Level: Smitemaster
Avatar
Rank Points: 4576
Registered: 02-20-2007
IP: Logged
icon Re: The Random Number God Hates Me (0)  
blorx1 wrote: Also, is the rule about adjacent rooms mostly for the "pick an entrance" concept?
It's so that I can put the rooms into a compilation hold without having to make every room a separate level :P

It's also so that contestants can, if they like, do things like making rooms that are open on multiple sides, making it easier to connect the rooms into a level layout. And then contestants are free to make multiple entrances part of the puzzle, whether or not it specifically appears in their list of suggestions.

Oh, so that means we're not allowed to use blue doors in our rooms, or stairs that go back into the same room?
You can, but bear in mind that blue doors will only open/close when all rooms on the level are cleared, and I may put your room on the same level as some rooms by other contestants. If it's really important to your idea that your room is in a level by itself, then mention that in your post in the submission topic.

____________________________
50th Skywatcher
02-22-2015 at 02:09 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Dragon Fogel
Level: Smitemaster
Rank Points: 2430
Registered: 06-21-2014
IP: Logged
icon Re: The Random Number God Hates Me (+11)  
This sounds fun. I'm not as experienced with the level editor as other people here, but I think I could put something interesting together.
02-22-2015 at 02:29 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
bomber50
Level: Smitemaster
Rank Points: 872
Registered: 09-18-2006
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I'll play.
02-22-2015 at 02:59 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 1299
Registered: 06-14-2005
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
Count me in!
02-22-2015 at 03:40 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Avatar
Rank Points: 2379
Registered: 08-07-2007
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I'll play too.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.
02-22-2015 at 03:45 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Pinnacle
Level: Smitemaster
Avatar
Rank Points: 1126
Registered: 06-10-2004
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
Sure, why not.

____________________________
Once (adv.): Enough.
Twice (adv.): Once too often.
~Ambrose Bierce, The Devil's Dictionary
02-22-2015 at 03:59 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
noma
Level: Smitemaster
Avatar
Rank Points: 1594
Registered: 11-22-2006
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I'll give this a try.
02-22-2015 at 06:45 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
kieranmillar
Level: Smitemaster
Rank Points: 2668
Registered: 07-11-2014
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
RNG me! My body is ready!
02-22-2015 at 08:27 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
The spitemaster
Level: Smiter
Rank Points: 354
Registered: 06-09-2005
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
Yup.

____________________________
Last night upon a stair
I met a man that wasn't there
He wasn't there again today
I wish that man would stay away
02-22-2015 at 09:13 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Red-XIII
Level: Smitemaster
Avatar
Rank Points: 618
Registered: 08-05-2012
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
It sounds cool, I'm in.

One question, it's obvious that I have to use mainly my roll conditions, but are other elements allowed? I mean, could they be used as red herrings or as a part of the main puzzle?

____________________________
There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher
02-22-2015 at 09:59 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Doom
Level: Smitemaster
Avatar
Rank Points: 3226
Registered: 07-05-2004
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I can probably manage 1-3 rooms, count me in.
02-22-2015 at 10:10 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
navithmastero
Level: Smitemaster
Avatar
Rank Points: 595
Registered: 01-03-2012
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I'll play.

-nm

____________________________
Member of the Snake Appreciation Society

One of your local HAs.

My stuff:
Click here to view the secret text

02-22-2015 at 11:53 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
larrymurk
Level: Smitemaster
Avatar
Rank Points: 1908
Registered: 12-09-2004
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
Sign me up!
02-22-2015 at 12:43 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Nuntar
Level: Smitemaster
Avatar
Rank Points: 4576
Registered: 02-20-2007
IP: Logged
icon Re: The Random Number God Hates Me (0)  
Red-XIII wrote: One question, it's obvious that I have to use mainly my roll conditions, but are other elements allowed? I mean, could they be used as red herrings or as a part of the main puzzle?
Of course -- you may use any elements, except ones your roll specifically prohibits you from using.

____________________________
50th Skywatcher
02-22-2015 at 02:32 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Jutt
Level: Smitemaster
Rank Points: 863
Registered: 06-29-2007
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I'll participate too, this should be fun.

Quick question, are we supposed to keep our work secret? Because I thought this may be a good opportunity to try streaming some architecture work.

____________________________
Holds: An Architects Audition, Artful Architecture, Salamander, Elusive Exhibitions, Leftover Levels, Six Times Six
Collaborative: Way Forward, Advanced Concepts 2
Styles/Mods: Basalt, Sandstone, Garden, Clock using game elements
02-22-2015 at 02:36 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts High Scores This architect's holds Quote Reply
skell
Level: Legendary Smitemaster
Avatar
Rank Points: 3734
Registered: 12-28-2004
IP: Logged
icon Re: The Random Number God Hates Me (0)  
Jutt wrote:
Quick question, are we supposed to keep our work secret? Because I thought this may be a good opportunity to try streaming some architecture work.
Remember that lack of anonymity can lead to biased voting!

____________________________
My website | Facebook | Twitter
02-22-2015 at 02:55 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts High Scores This architect's holds Quote Reply
larrymurk
Level: Smitemaster
Avatar
Rank Points: 1908
Registered: 12-09-2004
IP: Logged
icon Re: The Random Number God Hates Me (0)  
What about limiting entries to 1 puzzle room.

We are getting a good number of entries and I think it'd make it easier/faster to judge.
02-22-2015 at 04:55 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
hyperme
Level: Smitemaster
Avatar
Rank Points: 1055
Registered: 06-23-2006
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
Roll me up some idea please!

____________________________
[Insert witty comment here]
Qzvlkx?
02-22-2015 at 05:11 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
schep
Level: Smitemaster
Avatar
Rank Points: 864
Registered: 03-01-2005
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I'll give it a try.
02-22-2015 at 05:21 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Lucky Luc
Level: Smitemaster
Rank Points: 1215
Registered: 08-19-2012
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
Count me in, too
02-22-2015 at 05:57 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
skell
Level: Legendary Smitemaster
Avatar
Rank Points: 3734
Registered: 12-28-2004
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I wanna make an attempt too!

____________________________
My website | Facebook | Twitter
02-22-2015 at 05:59 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts High Scores This architect's holds Quote Reply
kieranmillar
Level: Smitemaster
Rank Points: 2668
Registered: 07-11-2014
IP: Logged
icon Re: The Random Number God Hates Me (0)  
Let's say that, hypothetically, one were to have a roll that included "Do not use: Floor".

Now let's say, hypothetically, that one wanted a way to let players of the finished hold know whether or not the room had been completed from the mini-map. Would such a person be allowed to include a patch of land that had no interaction with the rest of the room just so that the clear status could be seen?

I'm asking for a friend...
02-22-2015 at 08:17 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
PMIT
Level: Master Delver
Avatar
Rank Points: 159
Registered: 02-08-2010
IP: Logged
icon Re: The Random Number God Hates Me (+1)  
I'll give this one a shot too!

____________________________
aka VioletPumpkin
02-22-2015 at 08:20 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Nuntar
Level: Smitemaster
Avatar
Rank Points: 4576
Registered: 02-20-2007
IP: Logged
icon Re: The Random Number God Hates Me (0)  
kieranmillar wrote:
Let's say that, hypothetically, one were to have a roll that included "Do not use: Floor".

Now let's say, hypothetically, that one wanted a way to let players of the finished hold know whether or not the room had been completed from the mini-map. Would such a person be allowed to include a patch of land that had no interaction with the rest of the room just so that the clear status could be seen?

I'm asking for a friend...
Yes, that's fine.

Also, "Don't use Wall" doesn't apply to the room boundary.

____________________________
50th Skywatcher
02-22-2015 at 08:34 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Page 1 of 2
2
New Topic New Poll Post Reply
Caravel Forum : Caravel Boards : Contests : The Random Number God Hates Me (Our contest for March)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.